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Comment History  (0 - 30 of 39)
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

I'm gonna assume that this isn't gonna be updated anymore considering that Half-Life: Source is unlisted sadly.

Thegamer.com

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Portal: Still Alive For PC

I never noticed the cubemaps being broken.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Enriched - Alpha version 0.83

I managed to fix it by tweaking some settings on my NVIDIA Control Panel.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Enriched - Alpha version 0.83

I'm guessing it's an issue with this update since this only started happening after I installed this update and none of my other Half-Life mods have this issue.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Duke Nukem Forever: Directors Cut

I sincerely apologize

Good karma-1 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Enriched - Alpha version 0.83

I am using OpenGL and my texture problem only started after installing this update.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Duke Nukem Forever: Directors Cut

One has a demo already

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Enriched - Alpha version 0.83

The steam version of course

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Enriched - Alpha version 0.83

Are the textures supposed to be blurry like this?
Cdn.discordapp.com

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ DNFdx Valentines Day 2023 Update

Totally tubular, Dude!

Good karma+4 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

Great! I hope it fixes the issue of maps loading up with the ai disabled for some reason. (I downloaded this and that's where the issue is happening~ Mediafire.com )

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

Will this get anymore updates or is this finished?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Duke in Zero Hour

Is this compatible with Raze? If so, how do I get the game to work?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ October update

Definitely worth the wait ngl

Good karma+7 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ Duke Nukem Forever: Enhanced 1.5.2

Did you manage to fix the problem with the weapons not being saved when using the quicksave?

Good karma+5 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ Duke Nukem Forever: Directors Cut

Will this have it's own Duke model seperate from the one that will be used in the restoration project?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ 20200507172024 1

I think I can see the ear texture on his head behind his ear.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

I can't change the viewmodel fov for whatever reason.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ We've found the 1998 Duke Nukem Forever theme!

Would it be possible for the game to have anti aliasing?

Good karma+3 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ NextWizard

I know that this is a dumb question at this point but is this project you are in dead? Moddb.com

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ ENB and SweetFX for Duke Nukem Forever

My game is still too dark and saturated after disabling antialiasing. Is there anything else I can do to brighten it?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ It's...alive!

I prefer the desert eagle golden. Will there be an option to change it back once the project is complete?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life 2 2004 Pack Version 1.2

Why can't I change the FOV? I can't find the slider for it and even when I change it with the console, it just goes back to 75 instead of 90.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ bshift

Do you know how I could apply the fixes from this mod onto your mod when I'm done setting it up?

Moddb.com

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

I cant get a picture of it but the zombies don't change when I activate the HD models.

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed v2.0

(buried)

First!

Good karma-21 votes
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life: Source Fixed

Is it possible to apply the the fixes that this mod makes to other half life source mods? If so, how could I do that?

Good karma+1 vote
NicholasVancosky
NicholasVancosky - - 39 comments @ Half-Life Day One

Is it possible to fixe the weapons becoming transparent?

Good karma+1 vote