Thank you!
Awesome, thank you!
Haha, thanks so much! The heroes are the people enabling us to make this, such as yourself. :) Thanks!
Hey, cool, thanks! Do you have a link to the article or can I find it on our game's page too?
Thanks, nice to hear!
Thank you! We can't wait to let everyone play :D
Thank you!
It's definitely a nest of code! But the tech team has been diligently building this up, it's very cool to see. Thanks so much!
Thank you, good to hear!
Thanks! The island overview is the entire map, yes. It's a few square miles with caves inside the island too.
Thank you!
We have chosen to have a closed ending on the story, being a small team of 6... however, you can make a species go extinct by actively working against them!
Awesome, congrats to all winners!
Hey Jesse!
Not annoying at all, it helps to have someone with a sharp eye on the camera system. The thing is that we've added a lot of new things in a late stage of the demo and we haven't really gotten around to tweaking everything. So yes, we'll be tweaking all positions, as we've already noticed it's indeed a bit close and a bit low too. That gif is a good reference, thank you! We'll get to it very soon.
Thanks for keeping an eye on it! I'll let you know when we tweaked it to perfection, back to the old version :)
Cheers!
Thanks so much for checking it out and your ongoing support! :)
Makes sense! Playing is different for sure - you'll hear them from a distance as well and they move about a lot.
Thanks for the feedback! We do like the species blending in with the environment because it makes them feel real and 'embedded'. But they shouldn't blend so much that you can't see them, so we'll have a look at that!
Not sure about "barren roads", but we did a game called Move it On in 2011 - we finished it and it was on sale for a while, but are focusing completely on PC and console now!
We'll try! Thanks for the kind words :)
Thanks a lot! Yep, we're using real genetic algorithms for both - in the combat AI to let species learn from you, and we store stats and visual equipment in their genes to let them evolve over time too.
We don't let them evolve freely though, there's not that much procedural content for their appearance (besides color, size, buffness), but rather they 'specialize' in certain directions through genetic algorithms.
Thanks ~cHendler~, glad you like it!
Thanks, good to hear!
A bit late, but thank you! We hit the first one at least :D
Thanks Sph!nx!
So glad you did! Things are moving fast here too - perhaps another crowd achievement met soon :)
MvdLaar
Matthijs joined
I'm creative director at Twirlbound, where most of my days are currently occupied with designing and producing Pine. I have a knack for keeping an overview on projects, while seeing how ideas meet implementations.