RTS game developer by night.
As summer is in full swing, we are excited to kick off the playtest series for the upcoming OpenRA release!
The latest installment of the open-source project recreating classic Westwood Studios RTS games, including initial support for the Remastered Collection...
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes.
We are pleased to release the second playtest of this development cycle!
Form your 2-player team. Sign up on the forums. Win cash prizes!
Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.
Another playtest on the road to our next stable release is ready!
The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!
With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...
Community member SoScared has put together a great trailer video for OpenRA!
Improved shroud rendering and more bug fixes for a stable release coming soon.
Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!
The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.
Comes with several stability improvements and the soviet MAD tank!
Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.
Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.
This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...
Small maintenance update to prepare a stable release sometime in the near future.
Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.
Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.
Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...
More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.
Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.
Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...
Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...
While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...
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