Amazing art direction !
Amazing art direction !
Greaaaat game, some problems that I found:
- if you stay on front of gem you cannot get it, you must to jump to get it, you can change to press button to throw work as get it too.
- if you cancel a level and back to level selection, you cannot quit the game, I need to use alt + f4 to close unity/level selection. It is important back to the main menu
Exceeeeelente trabalho, tanto visual quanto de programação !
O conjunto da obra está realmente muito bom.
Aqui no IndieDB vocês deveriam explorar mais a possibilidade de ganhar destaque no cenário, falem mais (e com frequencia) sobre o desenvolvimento do jogo (não somente de releases).
Can you talk about the tools ?
Do you use Blender or other 2D tool to animated it , and when you finish how you will send it to Unity, as a FBX file ?
Greate improvement on graphics, and Luigi is a create designer too !
Your 3D work has a new style better than before !
I love the laser effect, greate style !
Congratulations, Rafael is a great artist from Brazil and famous in Indie Universe here
Good effects !
I got the game, but don't recognize any key as 'fire' after the ship landing, and also the game don't recognize my xbox controller pluged on USB.
Is good to put the list of keys (as WASD and what I use to fire)
Can you share with us the process to create a level in this game ?
For example, you have a lot of tiles and put it on Unity manually or you have a 'big' image with the entire level and put colliders only on Unity ?
Anyway, is cool if you describe the process of construction of the levels.
Amazing work !
The entire game is very beautiful, but some points that I need to improve are:
- The camera showing 'every time' the door of next wave
- The rotation of some enemys when they down the stair is confused
- The 'black' window as background between the scenes
- Variations of background fluid (the green fluid)
- Need to put The texts during the tutorials
Demo coming soon, probably on march.
And about unidev, yes, I use it every week !
"crtl+d duplicates a prefab on the scene but it goes to the bottom of the hiearchy, So much for keeping things tidy."
I have a script to organize the content by name and not by z-order (default way that unity show things). Please send me an email and I share with the script. Here you can see a tutorial in portuguese (don't copy this code because not is valid for unity 4.6)
Unidev.com.br
Thanks !
I like the second test
First, thanks for visit and comment.
Yes, I agree with you, soon I'll do a review on base (this is the name of this model) and put some light effects.
mcunha98
Mauricio joined
Indie developer (programming, modeling, drawing ... whatever ... I did everything in my game)