I'm glad you detect some potential. I am also not a big strategy game kind of person, but I like the idea of using a simplified strategy system to serve as a vehicle for exciting combat. I think you'll be pleased with what we cook up for you. ;)
I'm glad you detect some potential. I am also not a big strategy game kind of person, but I like the idea of using a simplified strategy system to serve as a vehicle for exciting combat. I think you'll be pleased with what we cook up for you. ;)
There are no mobile plans at all, actually. As of now the plan is to go right to Windows and OSX.
Thanks! And I agree with you; their backwards (and forwards) still needs some vital tuning.
And yes, there certainly will be! I don't want to say too much more now because we're still figuring it out, but that system is going to be a huge part of the combat metagame.
Thanks! And YEP. Every single piece of enemy gear (helmet, wrist jewelry, bicep jewelry, loincloth, shield, and standard) can be collected and worn by the player for a completely customizable player character.
Thanks a bunch! We'd like to have 4 distinct weapons in there but we'll see how it goes once it gets down to the wire.
Thanks a lot! It's unlikely that there will be multiplayer but who knows. It's still pretty early.
Thanks for the feedback! It's definitely not final so don't worry; the final UI will make the most amount of sense we can possibly make it.
$10 usd! That's the plan at this point, anyway.
Mantolith
Ben joined
Artist/Designer At Colorblind (Aztez); Art Director At Flashbang Studios (Raptor Safari, Blush); Pleasure Generator At Your Mom (Bedroom, Bathroom).