Before knowing who I am, see what I do ! check out the games section in my profile.
It has been quite some time since my last announcement, so here is an update.The previous game was majorly in Blueprints so it was laggy and buggy. I'm...
major update : rebirth
70s characters with job and lifestyle Introducing Characters of Times-Ville These are the characters the player will interact with and take control of...
70s characters and their cars
I made a new feature in the game to make it more realistic. The Lamp Posts rewind back into place, when time is rewinded. Time rewinding is a very important...
lamp posts rewind back into place
So when developing the game i had a clear mind in what to do but when it came to the main screen page. I didnt know what to do, as the game is very complex...
rick rack main screen
Hey guys I'm finally hitting Steam Greenlight. Please vote and hope for the best.
survivalizm now on steamgreenlight !
Update: Landscape complete. 16km2. World Streaming.
landscape complete
Here is an in-depth view of the Player mechanics of Survivalizm.
game mechanics player
Update: Added Levelling system into the game for each individual player
new update
Here are more updates about the game. Animals completed. Next to do. Pictures uploaded.
update
A part of the game - Zoo Escape - is complete and ready to show off
mini game zoo escape on greenlight !
A little bit brief about Survivalizm. About the map About the animals in works About smell feature and more....
about survivalizm
New Updates : New Characters Features list (so far)
updates
Hey Guys, I've made a Lioness finally and also I have finally learnt how to make root motion.
root motion lioness
Big Update 1. Still in Development 2. New Engine 3. New Models and Graphics 4. AI Features 5. Character Features ( all stats working like hunger thirsty...
big update !
now is the time to finally get into the core mechanics of AI.
ai logic and work
I thought the default skybox wasn't cutting it out, so made a new one from Scratch.
new procedural skybox
I've been making terrains and now I face a huge question. Which area of the world should I pick ? I wish to make low poly of real islands / terrain.
terrain based on real gis information
TOP BLOODY 10 ... THANK YOU GUYS SO MUCH. IT FEELS GREAT .. AMAZING MORNING MAN. CANT CONTROL MYSELF
top 10
This is somewhat how the main menu will look. 3d looking UI with a beautiful backdrop.
main menu
Now I have a landing page. SO EXCITED ! Plus an Indiegogo campaign coming soon.
landing page
Model art directly from the 3d modelling software. Wolf, wolfbaby lamb and a penguin
models
Where to find me :) and about the game, where to follow the game, etc. etc.
now on reddit and where to find me.
Please PM here or anywhere if you would like to test out the new game in dev. Absolutely minimum system reqs.
testing
Please guys help me get my game Greenlit ! Free playable demo coming soon
greenlight !
Game updates: 13 formations done. University modelled and coded Battle bugs sorted Watch towers modelled and coded Brahmins and Yagyas done Ultimate weapon...
more news
I don't write much or blog much about the game, because I have don't have a habit of doing so and neither am I good at it. But it does not mean the game...
hey guys
The game is like my baby, working on it almost all the time I get. I work alone and all the content is mine alone. From art to concept to effects.
working hard... :)
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