Not to mention the 1.9's Rifle
I'm not talking about the sprite, I'm talking about the way it works
cuz really
I hate the new Rifle, is so ******* inaccurate
Not to mention the 1.9's Rifle
I'm not talking about the sprite, I'm talking about the way it works
cuz really
I hate the new Rifle, is so ******* inaccurate
Ok, generally I don't like mods that add weapons in the game, but this one is kinda cool, any plans to make this compatible with Doom RPG? I like that mod so much, I think these two would work great together
Press "E" in front of them, they will hold position, so u just finish the level and hes gone
Nice mod, but when is coming the Zandronum version? My VideoCard don't support the lastest DevBuild of GZDoom(Yeah **** my onboard)? Also, how u making a Zandronum 3.0 version if the lastest is the 2.0? At least I can't find it.
When u choose a New Game u can choose playing Modern(Brutal Doom) and Classic(Old Doom)
Sarge, Recurring Nightmare will come with the Starter Pack?
When I play A LOT of boddies can't be destroyed, am I the only one?
We have waited for several months, what is a few more minutes right?
There's only one thing...We have waited for several ******* months ¬¬
But thats ok, better than waiting one more week
And at the brink of the release here we are waiting, unfortunately for us time travels at a speed of 1 second per second. It seems retarded, but Chinese scientists from MIT took 2 years, 10 month, 2 weeks, 2 days, 16 hours, 36 minutes and 2 seconds to precisely calculate the time that time takes to travel one second in time. Though first studies proposed that time traveled at 1.00000000000000000000666 second per second, it was proven false since the total time invested in this research had odd numbers in its duration. Also, no one liked that 666 at the end, thats evil, they said.
Here the realease will be at 7 pm, and it's already 5:30, but remember, 10 pm is the time that Sarge is going to upload the file, we still need to wait the admins to autorize it
If we have luck the admins are BD fans and will authorize it as soon as possible =D
Whats the chance of tomorrow Sarge appears sayin ****:
~Radion sound~ Hi guys, Sarge here, BD20 is coming October 25, really sorry for that, but this time is a promise, thanks for support, kill moar Cyberdemons till the day, Mark out ~Radio sound~"
If Im not mistaken I already heard bout an interview with Jon Romero, he said that if this was the case it would be a disaster, don't remember the reason
I hope we will. I just hope for the game to not be so mod dependant than Skyrim
The good news is that we will play BD20 till June 14, so we won't feel this **** twice =D
Are you sure? Where u saw this? I want the source. Are they the Recurring Nightmare ones?
"With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps."
Please, say to me hes talking about the Recurring Nightmare maps, please!
It was just an idea, as I said, I wanted the chainsaw and the punches to be a viable option in the hardest difficulty, thats why I asked.
(buried)
Ok, I'm the kind of guy who plays this **** in the maximum difficulty, and something that bothers(MUCH) me is that I can't play this **** using the chainsaw/punches without taking a lot of damage during the combat, of course there are those occasions where I can kill one enemy alone with it, but it isn't the same thing, so I had an idea: when you use the chainsaw/punches you gain 50% damage reduction(or something alike), this would help guys like me to use these weapons during the combat, what would be nice. What you guys think?
"Go away, troll. If I could downvote your nonsense into the darkest pits of oblivion, then I would. For now, enjoy my -1."
Now you are being the "childish and negative"
Well, if im not mistaken there are some Mutators that modify some of those things, but I agree in part with you.
When I started with BD it was like "OMG BEST MOD EVAH", now I got tired of it. And the thing with unbalanced mosnters in custom levels its because the custom levels use Vanila Doom as base, not Brutal Doom, wich was focused in Vanila Doom Experience(I think so...), you can use the mutators to restore the original vanila monsters.
Yeah, in the internet people don't give a **** about respect and the opinions of others.
Also, I heard what u said about the 18 version being the best version of the mod, so I download it, and in the coments a random guy said to someone use the Zandronum, and u said that it was a bad tip for newbies cuz they should use G\ZDoom. If u want to see, it was in the download sesion of Recurring Nightmare.
So, my question is, why GZDoom is better? I thought Zandronum was the best.
That's it? Would be cool if we get health or armor after killing a demon we just insulted.
Sorry for my english
I know that Brutal Doom always had this, but I don't know their purpose, thats the question
Doesn't work with Zandronum? What a shame. Any plans to make it compatible?
So, I downloaded this mod a while ago and since them I notice that the character had new comands, like "F" and "X", but I didn't pay much atention to it. Them I was just looking into stuff here in the comunity and saw people talking bout it right here:
So I just looked into the controls and found this:
"Taunt, Offend, Wave(1), Wave(2), Advanced Taunt, One-Liners"
And now Im curious, what the heck it does?
lwks
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