I'm programming PC games using Lua and love2d
If you like my game or if you want to support me, you can give me an additional contribution at the download and I will work more on Rigid Boy! You also can post your ideas and suggestions and be part of this game.
Thanks for 88 downloads!
A lot of new worlds and a new world-selection-screen! In the moment you are able to play all worlds without unlocking them. That's because the worlds will be changed soon and because so you can test Rigid Boy 2 better.
(If you want to be a part of this game, post your ideas!)
The names of the versions of my games are a little bit different from other games:
Under v1.0 (Alpha)
< v0.5
programming basics
> v0.5
adding details like particle, better textures, ...
Between v1.0 and v2.0 (Beta)
< v1.5
fixing bugs, making the game playable
> v1.5
adding content like levels, blocks, effects, ...
Over v2.0
Now the game has been finished and I only will fix bugs and add smaller stuff
So when I say version 1.0, I mean, that the basics of the game are finished and not that the game is bug-free and complete.
Update 1.1 was a performance-upgrade. Rigid Boy 2 should be much faster now and playable on slow PC's, Laptops and Netbooks too.
You can download it from the link on the game's site.
If you want to support me, post your ideas. I will add them.
Rigid Boy is my first real game on IndieDB, give it a chance and check it out!
The original idea and path one comes from Murii, another game programmer.
I upgraded the game and added graphic-effects, more blocks and worlds, but it has the original cool pixel schema like part one!