Hi there,
Thanks so much for the feedback. Hopefully I can adequately address all of the points you raise.
> Like what is this game about?
Lugdunon is meant to provide players, GMs, and modders with the ability to create a world in which they, and others, can explore. By supplying the tools needed by GMs and modders to build a multi-player or single-player campaign that suits their vision with respect to art, sound, and game mechanics, the hope is that an active community will grow to support the player-base.
Also at this current time, using the native client, players are able to create and host new campaigns from within the game client, install / toggle mods, and explore the world editing tools.
The two default servers are both running the default campaign at the moment, which is intended to showcase the various features and subsystems that Lugdunon puts at the players’, GMs’, and modders’ disposal.
I do apologize if the default campaign seems somewhat undirected at the moment. Currently I am having to balance the introduction of new features, tweaks, and fixes with building out the world in the default campaign.
> I joined the Netherland server as guest and was caged on a small island about 50x50 tiles big.
The actual play area in the default campaign is 512x512 tiles, and does take place on an island of sorts which occupies the lion’s share of that 512x512 tile area. There are also several indoor and underground instances available to explore as well.
Custom worlds can feature larger (or smaller) map sizes with the only constraints being memory, and that the tile dimension must be a power of two.
> Do you just go around building stuff like in minecraft kind of sandbox? > Cause the game seems like a survival kind of sandbox game like Wurm Online except that there are no survival aspects.
The default campaign does present itself as a bit of sandbox, although with some RPG/MMO elements present as well.
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