Ha, I think a click bait title would be more like "★~ POUND THE PUSS | TRY TO PLAY THIS WITHOUT LAUGHING | FUNNY DIRTY GAME NSFW ~★"
Ha, I think a click bait title would be more like "★~ POUND THE PUSS | TRY TO PLAY THIS WITHOUT LAUGHING | FUNNY DIRTY GAME NSFW ~★"
You can play the full game right now! Newgrounds.com
Where are you playing the game? Do you have the latest version of Flash player?
I'm glad somebody was in anticipation!
I'm aiming for a release by the end of this summer. I've run into some problems with exporting the Flash file, but once those are resolved, you should be able to play the final product soon.
-Lon
Thanks for the input, nondescript horse head! Hope to see you in the full release!
Google Translate tells me that that's Portuguese for "cool how to play the whole game only have the demo."
The finished game isn't out yet, but it should be within the next few months. School and other commitments have really been occupying me these last three months, but once things slow down, I should be able to finish Campaign pretty quickly.
That's unfortunate, but the WASD control scheme works best for Campaign since the other hotkeys (1-6, X, C, and Spacebar) are far more easily reached from WASD when you have one hand on the mouse. Maybe you should invest in a Grass-type keyboard, or maybe one with the Water Absorb ability.
With the scope of this project, it had to hit a block at some point. You gave it your all, man, and you shouldn't feel pressured to finish it if you aren't ready. If you ever feel like tackling it again (Pokémon pun not intended), you know you'll have an established audience, but ultimately, you should do what makes you happy.
Thanks for the input, Skorms! Hope to see you in the full release!
Demo 0.3 is available on Newgrounds, yes, if that's what you meant. Here's the link if you missed it: Newgrounds.com
The game is single-player, though, and has no online functionality.
Thanks for the feedback! Unfortunately it is impossible to actually save data to your Newgrounds account, besides the medals provided by Newgrounds. Data will save to the computer that you're on.
"-Turn us into a trainer upon entering a location without wild Pokemon."
That's a great idea. With the recent inclusion of ponds (as seen in the images section), there are no more areas that have no wild Pokémon, but I'm almost tempted to remove the ponds in the city just to implement that. But it probably isn't worth it.
"-When we are high leveled compared to wilds, have 5-10 come at us from all directions."
The wild Pokémon placement is random, and your level increasing doesn't actually boost your defense or HP, so dealing with wilds shouldn't be that much easier when at a higher level.
"-Some sort of punishment for dying."
What do you suggest besides being taken back to Apricot City? I don't want to start taking levels away.
"-Random mini-bosses that appear by chance every time we enter a new area."
Sorry, it would be nice, but that would push production time into next year.
"-Not have only the lass tell us what to do."
In the final product, the lass will move the main plot along, but there will be other characters like the youngster and his Girafarig who will give you side missions in return for rare Pokémon and stuff.
"-More of a plot, more characters."
There will be a lot more NPCs in the final release. Thanks for all the input!
As of Demo 0.3, the only way to play it is on Newgrounds. A downloadable version is being considered for the full release.I'm not sure how many people are able to play .swf files, though, so I'm working on finding an easier format for downloading Pokémon Campaign.
The next public release will probably be the final product! Get ready!
Sorry, forgot to log in. Obviously that was me! :)
When I was in the middle of working on the third demo of Campaign, Pokémon Generations released, and I almost got scared that people would think I was copying them. But we have two different types of games, and I think they're both very fun. PG will obviously blow my game out of the water once it's finally finished, but I hope people find room to love both!
Unfortunately, there's no download available right now, but there is one planned for the full release.
You can still play the demo online now at Newgrounds.com
I am! Life's been busy with university starting back up, but it's slowly inching towards completion. I'll be able to start posting development pics soon. Keep checking this page!
Sorry for the late response, but there's no download as of right now. It's a possibility for the full release, though.
If you'd like to play Demo 0.3, it is available online through Newgrounds.com's Project System. You can follow the big link in my blog post, or just click here: Newgrounds.com
Hope you enjoy,
-Lon
Thanks for the input! In regards to a universal level/health bar, I've given it a lot of thought, but ultimately decided that it's best to share one between Pokémon.
It would be a pain to have to train each Pokémon up to the same level. Especially newly-caught Pokémon. Since every area in the game can be accessed right away, being free-roam, all the wild Pokémon would have to be around the same level, and that would make it very tiresome when catching Pokémon towards the end. Your level only slightly affects how much damage you give out, anyway. It's not that big a factor.
As far as your HP goes, I feel like you would never die if given the opportunity to switch between six Pokémon and six bars of HP. I could reduce the amount of HP your Pokémon has, but that would result in Pokémon dieing too fast. Think of it like Pokémon Trainer in Smash Bros. Brawl. I can't really have you heal every time you switch Pokémon, but I can't make your characters weaker than normal and give you multiple lives.
But thanks so much for taking the time to play the demo! Sorry for the late response.
-Lon
Lon_Gwang
Lon joined
I'm just a guy who keeps trying to make original content, but then keeps getting distracted by Pokeemans...