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[LoDw]keef
[LoDw]keef - - 2 comments @ Propper

cant wait for LOD support, I'll prolly convert a good amount of my brush geometry into models.

Good karma+1 vote
[LoDw]keef
[LoDw]keef - - 2 comments @ HD Video Tutorial - 3D Skybox

You should note if your making a seamless real map to skybox seam if you make your ground or w/e texture divisible by 16(ie: use .32 > .02 instead of .25 > .015625 because hammer only carries over 2 decimal places, though texture scale will keep it good you just cant edit it) it makes editing thing to match your skybox much easier.

Then you also have to make sure your light map scales are divisible by 16 so you can scale them as well and make them match up between the real map and the 3d skybox.

I don't have a great picture but this one is alright,
Empires.martinpace.com
where the green grid appears is actually the map seam between real map and 3d skybox(grid is there so people dont run into invisible wall they don't see, map is max extents). Doing like this will give you a seamless edge between the map and the 3d skybox.

Also I generally build a layer of the 3d skybox in my real map before I scale it down. Just make sure you have 16 grid unit on for easy editing.

Good karma+1 vote