Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.
It's been a while since I've uploaded anything here, this is a monster called "Candleman" for the game: Dearcharlottegame.com
The high poly took about 7 hours, the whole idea was to practice quick sculpting techniques and a few new things (to me anyways) such as Zspheres (used to create the base body), dynamesh (used to created most of the clothing and even the body itself from simple primitives and mesh extracts) and the insert multi mesh tool (used for the chains).