I'm a one-man game developer located in Denmark. I've previously been developing the freeware game Ascii Sector for a few years, but am currently focusing on my first commercial title: Hidden Asset, an isometric stealth/assassination game.
The Hidden Asset crowdfunding campaign is now LIVE on Kickstarter!
hidden asset launches on kickstarter!
Hidden Asset is coming to Kickstarter on April 23rd!
kickstarter announcement
New update released that adds long-requested features!
hidden asset alpha demo v0.6.3 now available!
Hidden Asset alpha demo v0.6.2 now available! Also, a new development video where I go over some of the significant changes to the core gameplay.
hidden asset alpha demo v0.6.2 now available!
Hidden Asset v0.5.1 Alpha is now available for testing!
v0.5.1 available for testing!
Windows and Linux versions of the first two maps in Hidden Asset are now ready for alpha testing.
hidden asset alpha testing!
As Hidden Asset gets ever closer to alpha testing, issues and bugs keep cropping up. But it's getting there!
hidden asset development video #35
Showing some new assets and talking a bit about how the 2D isometric rendering works.
hidden asset development video #34
In the first Hidden Asset development video of 2016, I show how I've improved the gadget interface and also do a bit of scripting.
hidden asset development video #33
In this final Hidden Asset development video of the year, I demonstrate the traffic and pedestrians sticking to basic traffic rules, and I also show some...
hidden asset development video #32
I've expanded the code that handles arriving police cars to handle traffic in general, so in this video I go over what I did and demonstrate the traffic...
hidden asset development video #31
In this video, I improve the police sirens a bit more, and I also add some new art assets to the map.
hidden asset development video #30
Somebody call the cops! Okay, let me just do some scripting and stuff...
hidden asset development video #29
What's a game without its own soda brand? So here's Breeze Cola!
breeze cola
Just a screenshot for Screenshot Saturday. Highway and billboards!
screenshot saturday
In this video, I take a small detour back to melee combat to fix some issues, then sketch out the rest of the second map.
hidden asset development video #28
Doing a bit of NPC scripting in the latest Hidden Asset development video.
hidden asset development video #27
Just having fun annoying an innocent employee in Hidden Asset.
scripting fun in hidden asset
In the previous three Hidden Asset development videos, I worked on the AI, melee combat and some new art assets.
hidden asset development videos
The process of creating thousands of character sprites for Hidden Asset -- and how much of this process has been automated.
automating character sprite creation
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