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My apologies for barging into this conversation, but I wanted to take a quick moment to thank you both for your efforts in creating fun, accessible and surpisingly engaging roguelike experiences. I've played both Through and Epilogue (and virtually every other roguelike out there) and yours are definitely welcome takes on the genre.
Now all we need is for the gentleman who designed Hack, Slash, Loot to drop by!
Hi Kraflab,
I'm the developer on Through (https://www.indiedb.com/games/through). It's a roguelike on IndieDB that uses the Oryx tileset (which I can tell Epilogue does not use, but it looks like the art might have been a bit inspired by it).
I figured since we were working on games in the same genre with similar art styles hosted on the same website, I should say hi!
I played a bit of your game this morning for the first time and thought it was a lot of fun. I dig how diverse the roguelike genre is getting. Despite how surface-level similar our games appear, they play and feel radically different. Yours feels maximalist, almost simulationist, in how it handles representing characters, enemies, even time. Mine is endeavoring for getting as much as I can out of as few elements as possible. I was hoping it would feel like a board game. I've been adding and subtracting features for the last two years now, but I think the overall complexity of the game has stayed somewhat consistent. Epilogue also feels like it has a pretty defined world and mythology, whereas I wanted Through to be a paper thin cliche to keep the focus off the world and characters.
Anyway, just wanted to say hi and express my appreciation for what you're doing. I intend to buy it and give it a few more plays soon. Good luck with future patches.
I'll have to check out Through at some point. It is indeed an exciting time for the roguelike genre now that people have finally moved away from trying to duplicate the classics =)
My apologies for barging into this conversation, but I wanted to take a quick moment to thank you both for your efforts in creating fun, accessible and surpisingly engaging roguelike experiences. I've played both Through and Epilogue (and virtually every other roguelike out there) and yours are definitely welcome takes on the genre.
Now all we need is for the gentleman who designed Hack, Slash, Loot to drop by!
Thanks for the kind words!
Hi Kraflab,
I'm the developer on Through (https://www.indiedb.com/games/through). It's a roguelike on IndieDB that uses the Oryx tileset (which I can tell Epilogue does not use, but it looks like the art might have been a bit inspired by it).
I figured since we were working on games in the same genre with similar art styles hosted on the same website, I should say hi!
I played a bit of your game this morning for the first time and thought it was a lot of fun. I dig how diverse the roguelike genre is getting. Despite how surface-level similar our games appear, they play and feel radically different. Yours feels maximalist, almost simulationist, in how it handles representing characters, enemies, even time. Mine is endeavoring for getting as much as I can out of as few elements as possible. I was hoping it would feel like a board game. I've been adding and subtracting features for the last two years now, but I think the overall complexity of the game has stayed somewhat consistent. Epilogue also feels like it has a pretty defined world and mythology, whereas I wanted Through to be a paper thin cliche to keep the focus off the world and characters.
Anyway, just wanted to say hi and express my appreciation for what you're doing. I intend to buy it and give it a few more plays soon. Good luck with future patches.
Hey, thanks!
I'll have to check out Through at some point. It is indeed an exciting time for the roguelike genre now that people have finally moved away from trying to duplicate the classics =)