Thanks guys :)
Thanks guys :)
Thanks dude! We'll be online over the holidays playing on the new servers so come join us :)
It was NEVER promised Jetcutter, none of our features are. As we said before, it's not a priority over content, but it's something that we would like to add in the future if time allows - as this would not be a half-baked implementation.
This game is amazing! SO MUCH FUN! I see this game as the FPS equivalent to rocket-league, with a great puck-up-and-play factor to it. Awesome work Virtual Basement :)
Awesome year once again - big thanks to the team at IndieDB for the support of all the indies involved!
Never promised Jet! We do not promise any features until they're in the game and tested!
Trist is a HUGE part of what we do, just not this week :)
We should also note that our custom system allows for multiplayer and complete destruction! Which is great fun :)
Hey Jet,
So sorry for the delay in getting back to you, 3rd person is on the list of todo's but it's not a priority quite yet as we have a LOT of content to go through matey. Please keep an eye on the updates though as we will let you know as soon as progress is made!
Thanks again for your support
Hey Shakes!
It's something that we think we have some really cool ideas for but we may need to look at something special in order to deliver the full experience that we want to... All I'll say is that exploration will begin with a FAR greater sized world map, a reason to explore and re-explore, and fresh yet natural objectives (as skyrim style - "fetch this" or "protect that" missions won't keep the game fresh for long and will be too much to put into the game along with all of the other content we have planned). There should be something that has a procedural, or at least random, generation involved.
Because this is still in the design phase I don't want to say too much yet, only because the design may need to change dependant on progress with multiplayer. Thanks again for your support!
J
Huge thanks Erayser!
We have a big update later this year with the launch of Multiplayer and much more content including the final mechanics that are yet to be revealed... We would love to work with the community and sites of IndieDB and ModDB to announce it and deliver a little extra to the community and staff that we owe a great game to :)
Thanks again for the support!
Massive thanks for the feedback -
Please spread the word and check out the steam forums :: Steamcommunity.com
And also our regularly updated Trello board :: Trello.com
We're taking suggestions with feedback so any support is really appreciated!
Hi Lord_Midas, many thanks good sir! :)
'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.
Thanks again!
Thanks SLAYER!
Looking forward to the next update, it'll have far more to do in it and a lot more balanced AI.
Share your thoughts and suggestions in the forums!
Thanks Thaiauxn,
It's great getting Universities and Colleges involved - a lot of the students we have the pleasure of meeting are incredible and are already developing great content - couldn't recommend it more and it benefits all involved!
Thanks again for your support
It's already sorted in the NEXT update :P Sorry it didn't make it in this one, hopefully the additional firepower that they have (as a temp fix) now will help in the meantime - the next build should also include Energy Turrets (Aka "Laser" turrets - Youtube.com ) and LAZER wallz... All adding to gameplay.
Thanks again for your support!
Thanks for being awesome Greag :)
You can check out the public Trello board for the roadmap and proposed features :: Trello.com
Thanks for the question!
Hi Jet, it's early days still so there's no map yet, however if you look on the cumpass at the top of the screen, there will be a bright yellow marker that shows where your Eden Kit is!
At the start of the game there is a short placeholder Cutscene that shows debris falling through the atmosphere - follow the pillar of smoke :) you'll find it. There may also be a few other places to check also...
Hi Wookienator,
It's still being finalised but should be around £15/$23 for the first stage of release.
Thanks for your support!
J
Hi Emiya,
If you have the UE3 demo you will have access to the UE4 builds and beyond! Although we cannot guarantee that it will work on all systems at this stage, if the Radeon HD7800 is equivelant to the Nvidia GTX650 then it is a card we will aim to support as soon as possible. The rest of your spec should be more than capable as we are currently run a minimum of i5 with 8GB of Ram.
Inspired! Love it. Good luck with the game and this is a great article.
Free to play is something that we have always been massively into as a concept! The whole team can understand that free to play has its place in core gaming after seeing he success of DOTA and others, our main concern would always be that it's fair to pay and that the gamer is getting something that they want for their money when they do pay.
Truth be told... There is actually a full free to play component that was designed for Eden Star and has been pitched to major publishers, however to put something like this in place it costs greatly and we would therefore not be the owners of the world. So, Early Access with a lower up-front cost gives us both the flexibility to hear and act on our communities collective requests, but also gives Flix the control over making the game the best it can be, which in-turn helps build community and therefore, one day (if we make enough money to pump back into the game) attempt the crazy free to play idea! (Server costs alone are a HUGE commitment, plus data protection, hack protection etc.)
How would you like to see free to play implemented? (Other than the game being free to initially play, do you have suggestions as to how you would be happy for it to make money whilst you play? Eg. Skins that don't affect gameplay or new gameplay/areas to explore for those who pay Etc. ?)
Massive thanks for the Honouable Mention guys!!! :)
Thanks 56er, do you have any references for the darker/sluggish anims so that we can take a look and see if we can scope what you and Jetcutter are looking at? Any youtube vids etc. are really appreciated.
Thanks for the feedback!
ok - so those are all games I love :) FEAR... hmmmmmm... Anyone fancy a game? :P
Definitely needs camera shake and balancing, we also want to introduce spread on movement and greater accuracy with ADS/crouching etc. within reason.
We are toying with the idea of also removing the standard reticule entirely and adding a level of auto aim, similar to the old Goldeneye (weapon turns slightly to aim at target etc.) for when we update the enemies to have targeted/hit-box specific 'weak spots', i.e. head/exposed, fleshy areas. The trade-off then being that you can aim down sight at a reduction to your movement speed.
Just replied, please let us know if you have already got it working - the main thing to check is your drivers and post us your computer sprec so that we can make sure it's able to run on your rig. Also - what version of windows you are running :)
Thanks again Jet
It's getting there Shakes :)
We are going into local tests very soon, but there are many bugs at the moment that need squashing and so we are getting as many sorted as possible before release! We are soon to announce a private test day held at the Epic Games Lab at Staffordshire University with 70+ people to see how it plays and to check for bugs. We will then a announce when the intended release date is for the soft-launch of the early access game via Steam. We have a LONG way to go before Eden Star is truly the vision that we want it to be, but that needs to be shaped by the people who have invested their time and money (you!) into the embryonic state of the Eden Star universe. That's what we always intended and what we want to see through.
After release we will be attempting to support as many people as possible in order to get the game running on as many systems as possible, any crashes crushed, bugs squashed and the game a little optimised to keep the framerate up. After that, it's where the real fun starts :)
Jonny_T
John joined
Flix interactive produces the highest quality digital content, offering its services to SME's and games development studios worldwide. Services include game and website development, bespoke media design, corporate app solutions, mobile applications, consultancy and staffing solutions, all aspects of 3D character and asset creation and subcontracted audio services. The company tailors its full spectrum of support to suit a clients project needs.