No known issues.
Elindeki silah için halihazırda inceleme animasyonu varsa onu kullanıyorum, yoksa standart indir/kaldır animasyonu oynatılıyor. Yani ilgili animasyon mevcut değilse yapabileceğin bir şey yok.
'cuz I said so.
Those are a different set of requirements, and I'm not interested in implementing or playing with them to be honest.
Furthermore, I found fiddling with gametime and fade effects to be glitchy due to engine limitations.
It is safe to ignore it. The conflict is actually for MCM compatibility. Either mod can be higher priority, it won't matter.
Yes, some maps are not very conducive to campfire saving. I'm not sure I want to encourage smoking though :P
Because cruelty is not the point.
Hello. Sadly, no plans to add animations or support BaS weapons.
Vanilla display is incorrect. Sorry you had to find out like this. NPMP-SD shows the correct values.
If it's shown as %1, it is actually %1. I don't understand what the issue is.
Most probably normal, and unrelated in any case. I don't modify any resistance values, only display them.
Thank you very much for reporting back with your findings. Have funs.
Are you sure you haven't bound them both to the same key? The latest version of MagsRedux I checked was not incompatible with FMC.
I haven't kept abreast of MCM Key Wrapper, I would need to take a look to see what can be done. I'll try to make time.
There is no reason not to install both mods and turn off the GUI completely, they are compatible and that was how I used to play all the time.
Yes, that way all the info cannot be displayed together with a single key, but it shouldn't be that much of a bother.
I'm not planning any more new features these days, but I enjoy getting comments, thank you for the kind words.
Yes, there are cheese strategies to handle Gunslinger's undisputably broken burers. Thank you for sharing yours. Please do let me know how they work for you when you get to Lab X-8.
Open "ish_fast_transfer.script" with a text editor and search for "DIK_keys". It should be obvious.
You should have one save per area. You see anything other than that, it's from something else, not NPMP.
It can be done, but you would have to extract the config files and make the modification yourself.
The relevant file is "configs\ui\ui_custom_msgs.xml".
Search for the element named "gameplay_notification" and edit its properties.
Then I'm guessing you have a gun mod such as Boomsticks, which I don't use, therefore I cannot help, sorry.
Thanks for your kind comments.
Well, I tested with Vintorez and that is not my experience. When I asked for an example I meant the exact name of a gun that does this.
I still haven't done anything for grenades. I'm not even sure something _can_ be done. Right there under Known Issues.
As for the semi/auto guns, can you give me an example? I don't remember having such an issue.
Sorry to hear that, but there is no way for me to diagnose this with this amount of information.
If you manage to figure it out and find a bug with the addon, please let me know so I can fix it imediatamente.
Yeah, no, that sounds too evil, even for me. Interesting idea though, thanks.
Perhaps you are at a location that counts as a base, I cannot think of anything else until I know where exactly you see this.
Thanks for the kind words.
Update with what though? Do you see anything not working anymore?
I just tested it friend, cannot repro.
If you figure out what's breaking it, do let me know so I can take another look. Thanks.
Thanks for the recommendations, I'll keep them in mind.
It is a primary feature, I implemented two separate workarounds for 1.5.1 and 1.5.2, and I tested them both extensively.
If it doesn't work, you have a conflict with something else.
Ishmaeel
Ishmaeel joined
"he only codes, never makes good art"