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C++ Game Developer and Co-Founder of Fancy Lion Games.

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IntVoid
IntVoid - - 1 comments @ UPDATE: Stellaris Giveaway

What was the most challenging aspect of the AI was it for the team to develop?

Is the AI using an intelligent environment query system to help gauge its action with a combination of behavior trees?

With the possibilities of so many factions in one large galaxy, what was the trick in managing so many AI's having to interact with so many others at a given time?

What was the most surprising development that the AI ever had? To give an example, the Ghandi of World Destruction in Civilization.

In regards to the art, what technologies did you leverage to obtain such a unique style, such as PBR or similar techniques?

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