Thanks!
I'm no good at PR though :)
Ok, looks like a comment is better. Daz just played an epic 4 hour marathon through the pack, you can see the twitch stream here: Twitch.tv
Last idea... it'd be cool for monsters to have special abilities like poison, cripple, mob, teleport and so on...
This is a great little game, really hope you do the second version. I like the references you named, I've played the same stuff and used to make pen and paper dice games of a similar type to pitman.
But now I'm in the mainstream games industry, so can't make fun games ;)
Best of luck, I'll try and promote your stuff as much as I can.
A few of ideas;
Player classes and races to select
Non regular tile shapes
Quests to complete
Don't animate the characters!
Formalize / reinvent the magic system, make it usable by enemies
Add more types of special square, not just health / mana / food
Add traps
You've already got your own ideas of course, but maybe some of that can help you somehow.
Anyway, great game.
We'll be releasing a mini-demo soon, just a couple of speedmaps we threw together for the fun of it whilst we sort out the tech problems we're having.
Just two small maps made in a day each.
Not so much - we've got hirez textures, but those can easily be disabled to run on the PSP since there's lorez textures as well.
We are running some pretty complex code, but it is pretty tiny filesizes in comparison to modern day stuff.
We haven't looked into PSP support yet though since we're still in the thick of development. Let me check with the rest of the team.
Huh, so not archived, my mistake.
In any case, we've hit a technical limitation and are delaying to fix it, sorry guys.
Expect the demo in a couple of weeks more.
The glitch is a bit stupid, but still fairly major - and we want to fix it properly so have decided to delay.
I'll post some new monster pix to tide you over though.
Sorry, I don't have much time - why was this archived?
Will get to it, we've got piles of stuff lying around. Check the blog meantime for more content than you can shake a stick at.
We're currently working on a 3 level SP demo as well, ready for Quake's birthday June 22.
Modeling, texturing, animation, coding, some sound, mapping. On a team of around 15 people...
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