No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
I don't know if it happens in your other mmod compatibility mods but sleeping zombines that get up instantly die (happened in cosmonaut and precursor.) Great work btw!
So, are you just determined to make MMod compatibility patches for every mod ever made?
You take up around half of the available patches right now. That's some insane work ethic.
Hi, odd question, but could you inform me how the heck you do the MMod patching thing? There's a few sourcemods I'd like to try to include and it "seems" relatively simple?(Though looks can be deceiving)
Specifically, I'm trying to see if it'd be possible to run something like "The Trap 2" via MMod. Just curious, thank you.
Hello tremendous work you are doing. Any chance there will be a MMOD patch for Dark Interval? that would be the ultimate way to play..
Thank you very much for everything you do!!!
Hello there Bulgarian. Nice to meet you.
I don't know if it happens in your other mmod compatibility mods but sleeping zombines that get up instantly die (happened in cosmonaut and precursor.) Great work btw!
Hey man, is there any chance of updating the Entropy: Zero MMod support?
So, are you just determined to make MMod compatibility patches for every mod ever made?
You take up around half of the available patches right now. That's some insane work ethic.
Hi, odd question, but could you inform me how the heck you do the MMod patching thing? There's a few sourcemods I'd like to try to include and it "seems" relatively simple?(Though looks can be deceiving)
Specifically, I'm trying to see if it'd be possible to run something like "The Trap 2" via MMod. Just curious, thank you.