Chairman and CEO of Sunwell Studios. Sunwell Studios is the publishers of Clockwork Studios. Clockwork Studios is it own company that focus on our engine while we work on the video games.
It was time to learn how to bake, and normal map an 3D object, to cut down the polygon count. So I start to try to do it on my tears for an game, and didn't work. I thought I was doing it wrong, but turns out you need a model that almost like the other model.
In the render picture the close one is the normal map object, and the far on is the high polygon one.