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It's been a moment since the last update and I appreciate the patience!

We have made some decent progress!

I've got our 3D artist off and running on the Cormorant's design ((Captain Valen's (Zei's Dad) Air Ship)).

After the artist and I went through all the sketches, concept art, and what we want to "do" with the asset, he expressed needing 45 days in order to complete.

That gives us a delivery date of June 7th for the initial air ship that will be utilized in the cinematic and gameplay! This is a bit longer than expected, but we're knocking out a couple of birds with one stone in that this asset is both a playable "actor," as well as it'll be used as a "level."

I'm still getting my "Unreal" terminology down :-P

So yes, we're modeling the interior as well. And not just the exterior for the 'overworld,' if you will.

Upon receipt of the air-ship, he and I have discussed the characters 3D modeling needs in which he will be starting on those two (Zei and Kaia) during the month of June. My first attempt at Zei's 3D model went terribly back in February/March.

So, I'm hoping this round goes better.

We have also started working on the concept art for the third character, Lira. She will be revealed in mid-May (maybe sooner) as our filler update between now and the Air-Ship's gameplay teaser footage.

Starting May 10th - I'm going to be working through the weekend in order to get a rough trailer for.......(drum roll).....our newly acquired musician and audio lead.

I plan on having his big reveal in June as the 4th member of our Core Team.

The working trailer I'm going to make with temporary assets will help him apply music to the scene in order to really make a good attempt at capturing that atmosphere we are chasing.

This coming weekend, May 3rd-5th is my first wedding anniversary 🥳 and the wife will NOT tolerate my lil air-pirate video game fantasy hahahaha.

That said between now and May 10th, I'm revising my pitch decks, and re-sending to different entities out in the world. With each new update adding between 16-20 new subscribers, we are hoping that our community funding starts to pick up a bit as well, in order to not have to rely on publisher funding too much. We'll, of course, see how that goes.

As always, you're continued support is appreciated and I should have more updates this week / early next week as we close out the design work on Lira.

Thank you, and I'll see you all on the Horizons!

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