Ha, Everyone should go read Notches latest post on his blog. Pretty Interesting.
Ha, Everyone should go read Notches latest post on his blog. Pretty Interesting.
The only question I have is, Why haven't you seen anything "Moving" yet? all they have shown is static environments. both times. The theory would be cool if only they would show some animation and physics demonstrations.
Looks fantastic man. Keep up the good work!
Much better. Awesome feel now.
I suppose. The visuals for the mod look fantastic even if im not a fan of some of the new tracks.
You should be ashamed of yourself for saying such a thing... not dissing their work or anything... in itself, it sounds good. But in no way does it replace the original theme...
It sounds like there are about 8 layers of moving rhythms in the first 30 seconds of the track. Its too much for your head to get around. I think getting rid of some of the reverb and delay would help out a lot with the droning. as well as just plain bumping down the low and mid-low on the mix. It doesn't sound like he is using very many over and undertones that can add to the body of the track which I think is what he is trying to simulate with the reverb/delay. Just trying to throw in some constructive criticism.
Low end is a bit droning. Beginning still sounds a bit cluttered.
If I want to play a Re-Vamp of Morrowind, I would like to keep at least similar music... This is completely different, Unbalanced, Jumbled crap that sounds like a 6th grader made...
I'm going to go ahead and say... No... This completely butchers the original theme... Please try again...
Love it guys. I would love to do some Modeling for you... not sure if you are looking for a casual prop modeler tho. I can UV but im not very good at texturing.
Well im not sure if they are still using this map. I was working on it but had to step down due to some college stuff... Id love to get into doing mod work again but as of right now, its a bit difficult with how valve is inbetween SDK versions. they dont have the official code for the 2009 engine for modding released yet.
I would love to do some 3D stuff for you guys but I dont really do texturing...
Props guys. Better than any of the stuff valve has been putting out lately.
you could have loaded the portalfile if you were using the EP2 engine to show exactly what the portals looked like before and after.
Its not a matter of the fact that it is taking so long but to say that they were going to release in 2009 and now its over a month into 2010 and we have no evidence to say that they are even 6 months from release. They got a twitter a couple months from the end of the year and were posting "Alpha" videos of content. Most people would see that as a sign of they are going to release but there was no delivery. in the past month, they have posted two things, only one of which is a video. and its another alpha video... Its cool to see that stuff and all but I feel like they are just dragging us along to try and keep their fan base hooked even tho things are not going to be done anytime soon. I can also understand that they want to release somthing really polished but again, they led us on all the way to the end of the year saying it was going to be released. Dont do a lead up to a fake release, it just frustrates the community. Id rather them be honest about where they are. If they need another 6 months to do testing, tell us.. dont post videos for us to go oohh and ahh every two weeks and make us guess if they are anywhere near being done... I have no doubt that they are going to win an award if they release this year but as for my vote, it wont be with this mod simply because of the way they are handling their PR. not the project itself.
I have lost interest... 4 years and nothing... obviously not even close to release... Good luck but don't expect me to be around to play if you ever release...
The only problem I have with static meshes right now is that I don't know how to hand make collision data for convex meshes. the auto generate convex collision works but if i could do it by hand, I could make the collisions much more efficient. I know there is a way to do it when you export it with a naming scheme but the tutorials out there are not very specific about it.
I don't know why you would want to do this when the creators of UnrealEd recommend to use 3D meshes as much as possible instead of BSP geometry. but whatever floats your boat.
notice the 11-15 FPS when you are anywhere near the waterfall. Add some AI , gunshot sounds, other moving things, and you have an exploding engine...
Totally voted guys. Looks fantastic.
(buried)
This mod is taking so long to come out, its starting to look a bit outdated before its even released...
the small tiles on the ceiling dont seem to fit to me either... just looks a bit odd.
i have to say that this mod is not necissaraly "dead". but it wont get worked on for a while.
holloweddarkness
Phillip joined
Well here is the deal, I am dropping my projects with the source engine because I started planning those years ago with no structure to them at all. I am possibly dropping the name Basement Mod Productions because im less interested in doing "Mod work". I may have my BMP site up eventually with some independent small mods like maps or models or so but as for now, I am working on an in-depth design document to pitch for an indie title to be able to distribute. Information about this will not be going up on here for a long time so dont ask about it if you are not interested in possibly helping me out with some concept work or so.