Nothing to do here..
omgf max HD
Yeppp.. the texture files are 38 mb in total xD
is this on 4k? I remembered that i tried using a 4k Texture on BF2 and the texture actually runs but takes time to Load things up.
No, it's a 2048x2048 textures! the different is now I use 3 channel per parts c,b and s.. that's why it looks so detail..
By _s you mean the ambient occlusion (shadow) map right? You actually don't need an extra texture for that... just add it as a layer to the color map and set it to "multiply"
Yeahh I know it.. but I think it'll make the original texture kinda messed up.. because sometimes the shadow are pitch black.. :D
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omgf max HD
Yeppp.. the texture files are 38 mb in total xD
is this on 4k? I remembered that i tried using a 4k Texture on BF2 and the texture actually runs but takes time to Load things up.
No, it's a 2048x2048 textures! the different is now I use 3 channel per parts c,b and s.. that's why it looks so detail..
By _s you mean the ambient occlusion (shadow) map right? You actually don't need an extra texture for that... just add it as a layer to the color map and set it to "multiply"
Yeahh I know it.. but I think it'll make the original texture kinda messed up.. because sometimes the shadow are pitch black.. :D