A grizzled industry vet from ancient times, who left the industry for a while to design toys and electronic games. Now getting up to speed with the Unity engine, dusting off some old skills and learning new ones.
We're deep in our design documentation, and I'm more excited than ever about this game!
the less exciting part of game design
Playable demo updated at GameJolt, demonstrating the basic interface for inventory, cut-scenes and the navigation cursor
more early progress
This just shows some of the basic navigation, and establishes the pencil-sketch look we're going for. Sorry, there's not much you can do yet, but we're...
simple early demo
New character added, New vehicle added, and improved screencap capability.
a new vehicle, new rider, and a new feature to aid with promotion
Spell casting is now playable in a crude fashion. Screenshots and a video are posted, or you can try the game at the Gritty Reboot development blog
spellcasting working (sort of)
The interface for picking up power-ups and casting spells is in place.
spellcasting mocked up!
An update on development, and the project gets a listing on yet another site
project is up on makega.me!
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