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Physicist, game developer, and future scientific adviser of a drug empire.

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Walker: Concept Art

GGElias Blog

Why his name is Walker?
Funny story. The C# script I use for the character movement is called GravityFPSWalker.cs. So, everytime I had to make a reference to this script, I used the reference name "walker". After a couple weeks saying: "walker now will do this" and "walker should do that", I began to feel confortable with the name, so, why not name the actual character Walker too?
Concept art for Walker

Is Nirvana really a first person shooter?

GGElias Blog

So, I've been working on Nirvana for almost three months now, and it all started with a basic idea: "A dude with a gun that doesn't work". As I begin thinking more and more about that idea, the concept of the puzzle gun came to me, and it is not, at first glance, a gun that does not work, but it's just a gun that affects more the player than its environment.
I mean, you can do pretty crazy stuff: move incredibly heavy objects, turn off gravity and teleport yourself around, but the gun doesn't know the environment, the gun doesn't care if you don't reach the next room, the player do. As the narrative goes on - as you, Doctor Lestrade and Walker explore the darkness and light of the Nirvana evacuated facility - what the gun can and cannot do become less important, and what the player can and cannot do become more important. The game is not anymore about shoting a gun around, and starts being a human being around, and look for a way out.
I hope, when the final result is out there, and you know exactly what I mean, you realize that Nirvana was never a first person shooter, but a personal experience.