We have some shortcut but all control could be perform via mouse, event when we add key control for things, there will always be an alternative control method perform by mouse so you could play the game with 1 hand
We have some shortcut but all control could be perform via mouse, event when we add key control for things, there will always be an alternative control method perform by mouse so you could play the game with 1 hand
hi man, big fan of combat-racing car here, can i have a key?
sent you a message and if you want you could add me on steam for multiplayer battle :)
The lava level looks great
these look great, any plan for release?
Hi Gnome,
Nice to see you again :).
We have already been greenlit so we will release it on Steam. Desura has officially down, all their officers are lay off so we turn off the buy option there.
If you previously bought it from desura just send us your key via vutrongsang@gmail.com and we will send you a steam key when we release :)
tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)
He turn on the fire for few turns and will burn any enemies nearby :)
We are preparing for the campaign marathon now that all the map types are finished :)
Nope, it means the debug mode is currently off and I could press taht button to turn it on :D
hey mate, we are making terrain, hopefully the basic campaign will be avaiable at the end of this month :)
I don't know, my friend's cell phone works fine under water for a few minute :v
Hi Liam, we have just built the linux version, if you have time please check it out and give us some feedback :) Indiedb.com
The demo version is also live now
Boson X is really good, confirmed, especially if you like game like temple run...
0 means alpha
1 means first feature done (Single match
08 means August
4 means Unity4
355 mean revision 355 (355th commit from the team)
:))
thanks you :)
Yeah, we let our artist do all the art and he barely have enough time to make it really detailed :D. This is just 1/3 of the graphics. Animations and effects will be used to cover the art, hopefully so. The robots will be scaled down too :D.
And I'll add tutorial for time points system too but I'm still considering doing some small tutorial missions for new players so it's on hold while deciding it.
Hopefully we will pulled this off 'cause we don't get too much interaction from users lately :(.
yeah it's free but it beats any 1000$ game any day.
Hi Genseric, thanks for the thorough feedback :D. As for the environment, I like to treat it as energy cubes, so the obstacle cubes will auto explode after few turn and replaced with new wave of cubes. It will shine brighter every turn until it explode and nearby units will take damage if they don't get away from there. It should solve the boring feeling in the battlefield but maybe that is one type of environment. I may have to think of more type. And where do you think the graphic is worst at the moment?
And yes, I need to find an influence English speaker to fix my text, I don't use it at all except watching movies and reading forum :)).
The time points system is like solidified seconds in real life, as it run, it increase overtime. And when it reach the moment where an even happen or a unit take turn, it stop to perform these actions and continue to run until the next moment.
Once again, thanks for your thorough feedback, that's the reason we put an early version here so we know which problem should we focus on :D.
By the way, can you send me tho output_text.log file in the GroundBreakers_data folder to vutrongsang@gmail.com. It should tell us why the game stop.
how are this game 9.9 anyway =)). Fans are weird.
Hi bashful, can I ask you something? When you say you don't understand our game is there tutorial yet or it has tutorial already but still hard to understand? Thanks for your time.
Hi mate, care to check out my game again and give some honest feedback? I've fixed all game stopping bugs.
thuyquai
Sang joined
I'm making a game of my dream :)