We're two people working on games that we want to make as high-quality as possible, with free tools only.
Some times ago we had uploaded our player characters to Sketchfab...
our player characters on sketchfab!
A tutorial about baking normal and ambient occlusion maps inside Blender (and setting them up in Unreal Engine 4)
baking normal and ambient occlusion maps in blender
A tutorial about creating dynamic facial wrinkle maps for/in Unreal Engine 4.
dynamically changing facial normal maps in unreal engine 4
We share more about Lemniscate's gameplay and structure.
the gameplay
A post about an alternate dimension in Lemniscate, and the design choices behind it.
the inbetween
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