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It's...it's beautiful. Nice work as always.
A little from column A and little from column B
As a one use weapon, I would say so. Nothing says fear like being beaten with your buddies corpse.
Its good to hear you're still kicking mate
What you have to do is go into steam. Right click on EAW and go into properties. Click on set launch options and enter swfoc MODPATH=Mods\(and this is where you enter the mods name exactly as it is in your games directory) I hope this helps you out.
That I will so when I come in contact with bugs and the like I can just throw it up on the forums and allow you to address it. And as for the review I call'em as I seen'em. You've put in a fair amount of work into it and it shows with the feel of theme as well as the fun of the game play.
Thank you very much can't wait to play your work.
Ive tried loading your mod countless times but the engine just crashes. I have the mod in the designated place, I am using Alpha 3 and the version of my game is 3.17. There's not much else I can tell you.
Never mind after some digging I found it.
Would it be possible if someone could please direct me to the download link? I only ask because this mod looks great and from what I understand from the comments is that there is a version out already. If I am incorrect then my apologies.
Hopefully this bundle will change that
You sir are what nightmares are made of aren't you
for the time being just have a group of regular zombies, ramp up their damage but decrease their "reload time" and just name them super zombies or something. Just a thought in regards to the idea.
That is some awesome info
no you've got it all wrong it's hide and go seek 40k style
wow that's awesome cheers for that.
Mate that is some juicy info but I meant the binoc's on his card because it has a R:4 under the image as well, so I thought there might be a recon ability that might give you an edge in combat.
But I do like how you have put cause and effect into the game, such as killing one of your own men could cause a few of his close friends to turn on you and so on down the track whether it be sooner or later.
Seeker looks like his a scout, how will that come into play? As per usual great stuff man
Awesome work as always mate. Do the claws mean the chances of a mutant attack?
Too true, I thought this was going to be small unit combat like 5 v 5 but now that I see what you mean the whole rolling dice would stray away from the game. Plus the fact of having tonnes of units on the 'field' at one time the amount of dice needed would be too big.
But perhaps having a weapon condition would effect the amount shots fired by the unit, like say a squad has a health factor of 30 and the attacking squad has 6 guys 1 of which has an old rifle or whatever. He gets one shot before a "jam" where as his squad mates gets 2 or 3. You know and then adding the total damage and so on. That's just an idea on how weapon condition could still be implemented in later. But thanks for getting back to me. :)
Looks good as always, but referring to the description perhaps some where down the track you add a jamming feature, such as for new weapons the only way they will jam is if you roll one but for self-modified you need a 2 or better to avoid the jam, poor maintained weapons need a 4 or better. But on that note it looks awesome
Would it be possible to have a loot card that allows you to loot dead bodies? Like say you decide to assassinate "Valera" here and have the loot card in your hand you could play the card when you decide to assassinate him steal his gear so that you can give it to one of the lower equipped loners.
There is a free online card playing program where one can enter there own cards and rules. Ill try and find the link but it is possible, or even play through Skype.
Edit- If you have a card gaming club/miniature warfare and people enjoy the outside games/ homemade games. I know for a fact where I am people are quiet fond of those games.
Excellent, such detail I swear I could feel drool dripping down from my lips. If possible maybe adding artifacts down the road for an added boost, such as +1 health or -2 Bleeding, or even have them buy equipment so they can fight in high radiation areas when a player plays a battle card.
If you like those ideas but may have trouble doing them I could possibly help if you wish. But once again thanks for the sweet amount of information
Wow...that looks epic
As always awesome work mate.
quick question, how will the loners stack up against the tougher factions? You know such as the Army/Duty, because in the way of equipment the loners are very under equipped.
Good to see it's still alive, plus good work as always. Really looking forward for the release.
EvilElmo23
Jamie joined
A bio you reckon? Well I'm an easy going guy, willing to go out of my way to help people out if I have the knowledge. Other than that I enjoy 40K both the tabletop game and Dawn of War series. I like to think of myself as quite the tactician, I like the tactical games such Company Of Heroes, Command and Conquer as well as the Men Of War series. But I also enjoy the ARMA series, Battle Field series (Including Project Reality) and the S.T.A.L.K.E.R series. I hope this has given a small insight into the type of person slash gamer I am.