Thanks wampa-stompa, I'll think about your words.
Thanks wampa-stompa, I'll think about your words.
Thank you!)
2.5 yrs and 8 downloads - that's harsh. I'm into indie gamedev for 5 years too, and I can't say that I reached much success either.
I can't do development and marketing at the same time too: just can't switch that fast between deep immersion into the world of the game and active socializing.
Your approach, when you rotate dev and promotion intervals, seems quite workable. I'll give it a try. Thanks!
EverlastingFantasy
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