Hello there. This is fun and allows me to do something I've always wanted, fill HLDM maps with NPC's. However it was a lot of work to set that up. Here's some advice for you and your mod:
1. Create a ReadMe text file with installation instructions packaged in your download. This was the first thing I looked for because I wasn't sure how to install the mod. I got it to work by dropping the main mod folder into my "steamapps/common/half-life" folder alongside "valve".
2. Move the other files in your zip (the two text docs plus a readme, and the FGD folder) into the main mod folder. That way we can just extract the zip directly into the half-life folder.
3. Explain that the FGD file is optional in the readme.
4. Set up a config file with all your new impulse commands bound to keys. I recommend the numpad. These bindings should be listed in the readme.
5. Recommend (in the installation instructions) that we copy all the HLDM maps into your mod's maps folder.
I know plenty of people just want to play the campaign, but I found that the fastest way to precache all the monsters to spawn was to keep creating a server on a random map, pressing an impulse command which would crash it to the menu, and repeat.
Would it be possible for you to create and include a map that has all the monsters precached, so that we could run that map first and then any map after?
One last thing is that I couldn't get noclip and notarget working for me even though I had sv_cheats 1 on. This might be because I created a multiplayer server and HL1 doesn't allow cheats in it? But if I didn't create a server then I couldn't respawn and it would put me in a campaign map.
Anyway, thank you for creating this mod. I intend to play it whenever I feel like running around an old DM map for nostalgia. :)
(I've been playing HL1 since it came out!)
Ducktor_J
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