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Comment History
Drakkheim
Drakkheim - - 2 comments @ Guild of Dungeoneering - playable alpha

That's lovely looking

Good karma+2 votes
Drakkheim
Drakkheim - - 2 comments @ Day 15 of Pathfinding Work

The other, less computationally intensive approach, is to just make sure that your obstacle assets have a 1 cell border around them that's passable for that annoying diagonal passthru. This is what the old Command and Conquer games did .. even a things like starcraft and TA do it.
Granted you've got more processing time to work with than they did so It'll be interesting to see how it works out. :-D.
Nice bit of work and enjoyed the post, will be following this game.

Good karma+3 votes