Thats also why making mods for doom/quake is pretty pointless now, there will be no new players. Sure, theres a few of old ones still left, but when they stop playing, noone will replace them, and your mod will die.
Wrong. I routinely see new players come into the quake 1 scene. In my opinion, many newer games lack what I call a "soul". What exactly is a "soul"? It's what happens when you pour yourself into a game for the sake of the game and not for the sake of money. It's when you look at your game as you would your child. And it is, because it's a child of your mind. Your creation. I beleve that what is currently wrong with game developers is that they no longer understand what it is that the gamers like. They are in it for the money as opposed to being in it to create a work of art. Take games such as Freespace 1 and Freespace 2 for example. Volition created a game that they themselves would enjoy playing. Even UT has a "Soul".
My own personal drive in creating mods, is not so much to become popular myself, indeed quite the opposite. I work to create a mod that does things that I personally enjoy. A mod that I myself would play. What matters to me is that people actually LIKE the mod.
THIS is my main driving motivation behind the mod I'm currently working on (TROH:NQ).
Dr_Shadowborg
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