It's looking good! How is the performance so far? I managed to get Phase - Blinky's Adventure to 60fps on iOS by lowering the amount of draw calls. Contact me on the UDK forum :P
It's looking good! How is the performance so far? I managed to get Phase - Blinky's Adventure to 60fps on iOS by lowering the amount of draw calls. Contact me on the UDK forum :P
I think that an addition of actual physics and more realistic weapon damage would be a nice addition. Also change those damn controls they suck.
DougClayton4231
Doug joined
I'm an independent game developer from Tampa, Florida and the founder of Technoir Productions. I designed and programmed Phase - Blinky's Adventures from scratch and I'm self taught in UDK, 3dsMax, Mudbox, Sculptris, and a few other programs :P