Lead Dev, Game Designer, Level Designer, Art Director, and pretty much everything else (unless it involves drawing) at Disastercake.
Soul Saga finishes Kickstarter with close to $200,000!
Soul Saga is starting off the 3rd day of the Kickstarter with over $10,000!
Soul Saga's Kickstarter is now live! If you're interested in JRPGs, this is a Kickstarter you may want to be a part of!
Soul Saga's Kickstarter video is 100% finished, and hopefully the Kickstarter will be able to launch by Saturday! Also, here's Taro and his Toki brethren...
Two more of Soul Saga's cast as revealed: Elise the engineer and Max the robot!
Soul Saga's story starts to unveil! This update includes information about the world of Oterra, the sky nation of Medonia, and the main character, Mithos...
A short story regarding my personal growth while working on Soul Saga, and also a bit on how Soul Saga evolved itself.
I've decided on a composer, and I will be delaying Soul Saga's Kickstarter to give them a chance to get their work into the presentation.
Finished up the Soul Saga music video for the first half of the Kickstarter. On to the second half of the video!
Continuing preparation for Soul Saga's Kickstarter campaign. The theme song is done, and a music video is in the works.
Continuing work on Soul Saga's story and dialogue. I've also been in touch with voice actors to consider adding voice overs to Soul Saga!
I'm now back to the development aspects of Soul Saga after a long wait for animations!
Soul Saga is starting to break free of the bottleneck caused by the facial rigs.
Continued to work with contractors regarding Soul Saga art. There has been progress on the facial rigs and some concept art.
Lots of writing about the world of Soul Saga, and periodic managing of the artists.
Lots of time spent managing Soul Saga, and not much sleep.
Lots of composer hunting. I also implemented the new mouse cursor and the new animator started today!
Continued to work with artists and composers today for Soul Saga art assets, and started the base implementation of a town.
The search for the perfect Soul Saga theme song continues.
Added a custom mouse into Soul Saga and spent a lot of time looking for composers.
Added new stock art for the forest in Soul Saga and added a lot more particles to skills.
Lots of work done on Soul Saga today! The coolest addition is the implementation of the active dodging mechanic.
Back on track and checking off the to do list! Enemy cast times and spell delays added today.
Today I am free of the tyranny of school! All my time belongs to Soul Saga!
Today I spent a majority of the time fixing a game breaking bug in Soul Saga, but then I found an awesome theme song and concept illustrations in my inbox...
Most of the day was spent on the Soul Saga Kickstarter video, but I should be back to polishing up gameplay and visuals tomorrow.
Today I implemented the passive skill and buff system into Soul Saga!
Today I spent a lot of time on the Project Management aspect of Soul Saga, especially in regards to the new theme song.
Today was a whole lot of level design since I had to recreate the dungeon map pieces. I also received a draft of the new theme song!
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