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Comment History
[DID]Madis
[DID]Madis - - 8 comments @ Nuclear Races

Should support? Do you mean bot support? And probably no, not for SLV, at least. It's definitely not a priority.

Good karma+3 votes
[DID]Madis
[DID]Madis - - 8 comments @ Mapping for Nuclear Races

The mapping guide has been updated to reflect the changes in the latest version of Nuclear Races. Keep an eye on our page for more updates in the very near future.

Good karma+1 vote
[DID]Madis
[DID]Madis - - 8 comments @ Nuclear Races

If we're lucky, we'll get a public beta out by summer. We still need to polish some of the tracks and finish others, and Rex is still working on ironing out some of the bugs, but hopefully we'll get done soon. In any case, keep an eye on this space in the near future to see some screenshots of the maps in development.

Good karma+4 votes
[DID]Madis
[DID]Madis - - 8 comments @ Bipolar Disorder

Reminds me Pink Floyd The Wall

Good karma+4 votes
[DID]Madis
[DID]Madis - - 8 comments @ Demo Guy makes a Appearance!

Is there a way to get demoguy separately, that works in multiplayer?

Good karma+1 vote
[DID]Madis
[DID]Madis - - 8 comments @ Projector Example (Aligned Projections)

Oh god, all the things from newer UT's that I've wanted in UE1

Good karma+1 vote
[DID]Madis
[DID]Madis - - 8 comments @ Tree/Foliage Example

Speedtree-esque?

Good karma+2 votes
[DID]Madis
[DID]Madis - - 8 comments @ Glowing Ripper Combiner

Oh man, I've been waiting for texture combining in UE1 for a looooong time

Good karma+1 vote