Thanks!
Thank you for your comment! Currently, working on obtaining a sound track for Terra. And I will have a more advanced tutorial in the next release!
Thank you! I'm glad you enjoy it! If you want to see whats next check out my new game! Indiedb.com
Thank you! It was 4 years of work! If you enjoy Annex how about trying the beta of my next RTS Project: Indiedb.com
Thank you! I really hope you enjoy it when it comes out!
Currently only Valkyries are playable.
Thanks its good to be back online!
That's exactly what they do.
Thanks! Every time I test this game out that's what I say as well!
Looks like an epic shooter! loving your sprite work!
Thank you! Your right fixed now
Release 4 will be the final version of Annex, unless there are huge bugs in the release. At that point people will be free to add their own content/mod it.
Its a good Idea. I always wanted to make a campaign for this game.
Ha sorry for late reply, while there are many newer higher end engines out there, I chose megaglest for its ease of use, and its open source, free nature. So I don't plan on changing engines at this time.
About cut scenes, thats a great idea but I'm really not that good at hand drawing my characters :( Maybe one day
yes the Renegades are the most micro orientated but that makes them so fun!
I'd say the Alliance is the easiest.
What i did was add two ammo boxes (same as the one attached under the gun) on his back.
Just noticed your comment on Annex, and yes I can see how its confusing. I'll take off the eye patch for the Commando.
Thank you. Just noticed your comment, yes I can see how its confusing. I'll take off the eye patch for the Commando.
Thanks! Hope to implement more urban maps as well!
So they are more like radiation/poison traps rather than mines? I like the idea! I think as a hero unit special ability to be able to drop these in key locations to set up devastating ambushes.
Thanks!
Your close, The Bunkers (or Pill Boxes as I call them) are only effective against Infantry and light vehicles, and cannot attack air units. However one of the tech buildings "Fortress" has high hp and armor as well as firing anti-tank rockets. For better anti tank anti aircraft you need to supplement them with units. You can still make a solid defense if you hide snipers and AT rifles and add some Officers to increase their attack and heal them. But I wouldn't say this faction would be more defensive than any other faction.
Yes the Hero carries a large AT Rocket launcher.
Land mines while technically possible, are not well implemented in the engine. There is no 'hide' ability nor a way to remove mines once placed, if you disable its collisions. If collisions are enabled the the Ai will easily target mines and destroy them long before they come within detonation range.
There is no hero for this faction. Only the Republic and Alliance have hero units. Shadow and the Renegades have special elite units (the Infiltrator, and the Commando) which function as a sub heros in squads of 3.
I'm undecided weather i want to keep it this way or do I want to eventually re organize both to have heros as well. But that is later on as of next release this is how they will be set up.
Yes you are exactly right. Its an engine issue so I design around it :)
These buildings are in their own tileset called "Metropolitan" based off of wasteland wasteland and the others still uses the old buildings. Both are the same size. The only textures to change in this tileset are roads, and the metal plates texture which has a clean concrete texture.
The white lines are supposed to be generic symbols, I cannot place individual decals or rotate them, instead they are place randomly on the pavement, when the map is loaded.
Thanks!
I cant :( or at least not now. Tileset objects disappear when they get far enough from the screen (to save memory) normally this is not an issue, but when dealing with objects larger than 3 squares you notice them appearing and disappearing. Once we can change the code so that they will disappear farther from screen, then ill increase the size.
As for the shore, MG uses one texture for all mountains, so I cannot change that either unless some gets hard coded into the engine. Thank you for input though!
Essentially yes, I do get help behind/advice from the devs of the game engine, and some fans but this is mostly a solo project.
delphadesign
adrian joined
Hello, I'm a fellow game enthusiast, eager to make mods, play mods, and be a part of this community. My expertise includes 3D Studio Max, Maya, Photoshop, with experience in Illustrator, Premier, Flash,to name a few. I'm currently working on a mod for MegaGlest.