Install the no weapons option of the mod
Install the no weapons option of the mod
The one I have now is for the very old version of that mod. so might not be able to until later
I usually manually reduced the effects by editing that mod. I haven't tried in the new version. bit of a long process although
It's recommended that you use Nash's mod instead, if you want to keep blood color and compatibility. Bolognese blood mod is the main cause of blood color not working unless the monster's themselves are edited.
Updates:
2.49
-Added Super Shotgun and chainsaw gibbing option back when killed in close range. This needs to be turned on in Smooth Doom mod options
Note: This will only work if using default install as it requires changes to both weapons and monster
-Reduced blood pool size
-Added optional plugins for disabling the item and decorations for mod compatibility reasons
1) I am still not sure whats causing that error, but will continue to try to fix it
2) Might be because of Smooth Doom gibs reacting differently to blood recolors. I'll try to tweak the colors a bit if possible in another update
3) I will have to reduce the size back to what it was before. Bolognese doesn't have a toggle feature for that.
4) I did finish SSG gibbing a while ago but got too busy to finish the update. I am still solving for the chainsaw gib so its still not working. They were removed because it required a special weapon type that Smooth Doom uses but conflicted with all the other mods.
Might be possible to add but there are conflicts with both Nash and Bolognese since they handle their gib status differently from Smooth Doom
This was answered in a DM but to those who want to know. They were intentionally removed to preserve proper enemy attack timing. At some point I will add them back as a optional install
I have fixed the issue and uploaded a new version for it, thanks for reporting
New updated version found here using the latest version of 3 different gore mods:
Moddb.com
It is meant for vanilla but if there are edits to the monsters or weapon skins then you can use the versions that are already included to disable those features
I would have to make a version for those. This was mainly made for Doom but moddb uploads them to all related games.
bd_mingibhealth can be changed if you know how to edit in slade and compile the script that Bolognese uses named ACSGore.txt. Anything with
if (GetActorProperty(0, APROP_Health) <= -30)
and changing the -30 or -25 to whatever number you would need. Nash doesn't do this, it depends on if the actual monster itself gibs.
and thanks
Uploaded a version that removes edits to either monsters or weapons
Will try to get a version without Smooth Doom changing weapons or monsters. For now you can just exclude the smooth doom pk3 file
I think its a bit mixed. There are those who want to still experience vanilla gameplay but with more features and different graphics.
This patch is meant to be used with Smooth Doom. Bolognese already has a patch in it's files for green and blue blood. Use that instead.
Both have always been green
If you don't use it you will get blood and gore that will be mixed together with Bolognese's red and Smooth Dooms green/blue.
If you don't know yet, the new version of ketchup now called bolognese mod is out! It appears to work with smooth doom as long as you load the blood mod after it. Moddb.com
I think you're getting this error because you don't have Smooth Doom or it is loaded after the patch. Are you using the latest version of GZDoom 3.2.1?
Still works with the older version if you still have it.
This will not work with Ketchup or Brutal Doom installed.
The hud is found here:
Indiedb.com
Made a zand doom version that will also fix the option menu:
Dropbox.com
The new menu command from zdoom doesn't work with Zand. I'll try to find a way to fix this. If not then there will two different versions.
Works with gzdoom.
I attempted to do so but couldn't get any edits to work. Might try again in the future.
You need to have Smooth Doom's pk3 file loaded before this patch.
Using Smooth Doom's Monsters only version instead of the normal version should work just fine.
I don't know how that works ether. I'm new to modding Doom.
It's my edited version of Dancso's Maximum HUD. Find it here as well as the original link:
This appears to be a bug in Smooth Doom itself. I can apply the fix in next update.
dDefinder
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