I'm Chris. I would like to make games but all that comes out are prototypes and mountains of assets. Am I doing this right?
Today is a day. Surprise! We come to you bearing updates to Bunker Björn. And the first appearence of the same on IndieDB! This time the package contains...
the rebunkered update
In this slightly late issue of "The Road So Far", Chris talks about what happened when we didn't post anything in November as promised. It's exciting...
the road so far - january 2019
Today the marketing man, Chris, is talking about the take-away from the demo release last month and what's up next in the development roadmap. A glimpse...
road to november
This time, the marketing dude is talking about what we're up to and where we're headed with the game, come august. We're closing in on a demo for you...
the road to august
In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.
the road so far: february 2018
Today John shows a bit of the work that has been done the past month. He also has an answer to the very important question of why you should never mix...
why you shouldn't mix candle wax and arsenic
In this feature John writes about the progress on how we start with making new levels. Additionally he ventures into our lighting system and why we changed...
first glance at the mansion interior
John introduces you to the beginning of the development efforts of the Vrennman Case - a horror adventure about demons and dark cults trying to raise...
how it all starts
Today we’re releasing the first post-jam version of our #meatlyjam entry Shroud of Darkness, featuring a bunch of changes and additions.
post-jam release
A few hours late but here it is. Swamp Smash, the GBJam Version.
swamp smash gbjam release
Introducing: Swamp Smash. A game about anti-gravity boots, swamps and smashing things. Made for then #gbjam
hello world!
Today, we would like to present to you a few of the many challenges that you will encounter in Quantum Rush: Champions.
introduction to challenges
Let's talk about how we came to the decision to make QR: Champions independent from the online version!
why will quantum rush: champions be an independent game?
Let's talk about weapons. Today: Your basic means of self-defence. Alternatively, shoot other racers.
self-defence precaution measures (things to shoot with)
We're presenting today, Coastal 2 and GT 2 race tracks (working titles) in all their glory! Also: Our Kickstarter and greenlight campaigns went live!
racetrack updates & greenlight
We have launched the Kickstarter campaign for Quantum-Rush Champions! Help us make the single-player of Quantum-Rush a reality. We have also submitted...
quantum rush: champions launched on kickstarter and steam greenlight
It's time for some more big, big news. Many of you guys have asked us for a singleplayer version of Quantum Rush and guess what? We'll do that now!
quantum rush: champions
It's time for another big update! It contains bugfixes, improvements of steering mechanics and lag compensation, a new race track and we also got green-lit...
large update and new track
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