Good points, thank you!!
Just to ask the question: Someone thinks we shuold stick with the given design?
Thanks for your honest feedback and critics!!
Highly appreciated!
I'll consider it.
Looks cool! I just wanted to let you know I'm tracking this game... but I alrady do... :)
ah, damn... posted as guest accidently... sorry :)
Looks good! Thumbs up!
The particles look cool. They maybe could use some more lighting (so they are even a little brighter), but that's up to you.
But the ship models appear pretty fuzzy even on 1080p in the video. Might be an issue of lighting as well, and/or textures.
Thank you guys! Just... thank you!
Really a fantastic mod! Great work!
But is there no other host for the maps available apart of Mega? Mega does not work for me so I'm pretty disappointed I cannot download the map pack...
I tried the demo. Since I am a native German speaker, I tested the German loca - it *hurt* my mind! Don't use automatic translators! I tried to go back to English in order to understand the texts but that's not possible. So I re-installed the game and played the first two levels (in English). While I was pretty successful (I guess), it still felt like being overrun all of the time, pretty frustrating. That's where I quit the game. I liked the graphics, though.
I'm not a casual gamer, but this looks pretty interesting. I hope it has a good tutorial :)
Anyway, you got your first follower ;)
Nice job!
Uzi idiot really creates awesome shaders!
Cool!
I'm playing this mod from time to time, so I'm really looking forward to getting hand on the new maps!
They are for cutscences in the first place.
I am the developer of this mod and I'm saying you *do* need Brood War version 1.10 to play :)
News without any relevant content. Congratulations.
Always this more-advanced-engine stuff... :)
As if it wasn't hard enough for single hobby developers to realize something like this on small engines!
Good job! Sad to hear it won't be released, looks damn good, man!
Both. We will mainly use animations, but there will be ragdoll physics where it makes sense (uneven ground).
Yeah, of course, highly appreciated!
Thank You!
Yeah, I see. The issue is that the model is a little bulky which looks quite okay as it is (to me), but as soon as you add the little light dots, it's getting pretty obvious and just doesn't look good in the end.
Weapons from AAA titles are highly detailed in texture and mesh (especially around the parts of the light dots), that makes the light dots look good. They just didn't look good on the otherwise flat weapon surface here.
Excellent question!
They will definitely be used for space cutscenes and probably as NPC vehicles. We might even make them drivable, depends on the planned scale of the full game project which varies from time to time (we're still focussing on developing another demo release so far).
Thanks for your comment(s)! :)
Glad to see the new shots are brighter!
Looks good, well done :)
Yeah, I played on difficulty Normal to avoid accidents during the video capturing^^ But there's Hard and Insane beyond this for the crazy ones ;)
The screenshots are way too dark (and so I assume your game is, too). A little light doesn't make a Zombie game less scary, but more comfortable to play ;)
_dhk_
Dominik joined
I'm a mod and indie game developer. I've released a few StarCraft mods and now I'm working hard to finally create an Indie 3D First Person Shooter :)