Snap this actually appeared on my Google suggested articles. Google knows me so well! time to gear up with vodka and kolbasa once more. I'm coming home!
Snap this actually appeared on my Google suggested articles. Google knows me so well! time to gear up with vodka and kolbasa once more. I'm coming home!
I keep having this native american music from the warpath campaign in my Grand Campaigns on the campaign map. (eg. Russia or Ottoman)
I prefer the original music, any fixes?
I always put CAI to hard or very hard and BAI to medium, I hate the bonus effects or whatever they're called on the higher difficulty levels.
My first thought was "oh come on what the hell is this?", but the more I see, the more I'm convinced this has potential. Great work so far and good luck!
I see! Thank you guys for replying. I'll check it out when the new version goes live!
Very lazy work except they aren't getting paid, think about that. The developers probably moved on in life a long while ago. Maybe you can fix it yourself without getting paid for it? Every modder basically does it for free to develop their own skills starting out as a hobby, it's not like you have to pay for mods anyway. Maybe instead you can complain at the big publishers releasing unfinished products for full price using buyers as beta testers instead of complaining here 8 years after development on this mod has ceased.
Hi there, this mod looks amazing and I've read a lot of good reviews, but I'm a bit confused about the roadmap of development. So how is RotR different from IS? What is the best experience, is that the coming 1.2 release of RotR or the last IS release? Thanks for all the hard work you guys are putting in!
Is the Absolute Nature 2 addon compatible with this mod? I currently have AO1.2 and AtmosFear1.3 installed.
Those two are not compatible anyway
Looking forward to this release!
Respect to all the devs making this piece of art!
(this comment is not to bash the game, rather to let yall know about some problems I'm having)
So.. before the patch I whitnessed 1 blowout in the Cordon within an hour of playtime. Post patch I haven't whitnessed a single one (probably 9-12 hours of gaming)
Another thing I'm confused about is the transmutation. I know from the AMK mod that you acquired recipes and then you'd followed the instructions to get better artifacts, I haven't found a recipe or anything so... how to transmutate artifacts or is it going to be implemented in the next patch.
Last thing: when I crash, 90% of the time it's because I try to open the tab in the PDA where you can see the players around you, sometimes just by opening up my PDA.
Other than those minor things: I'm greatly enjoying the Game!
Remember the staircase in the vanilla, that leads up to the little tunnel with the electro anomaly. At the bottom you can find a metal door, there you take a note/book, after which you will have to look in one of the small rooms with surgeon tables, in one of the rooms you can see a ventilation shaft broken up; it's a storage locker with a flash drive in it.
omg.. dancing Sidorovich?! HELL YEAH!
This mod is looking soooo good!! Can't wait to try it out, but don't rush it though ;)
My main concern is that the Vanilla game had alot of bugs and made me CTD alot, that's why I only played the Complete mod for CS. If this is as bug-free as the complete mod I will go h.a.m. on this mod!
Hory shet 8 jaar? Ik wist dat je het een jaar of 3 deed, maar 8? Haha born to do this **** ^_^. GL met je examens deze week, of de uitslagen van afgelopen week idk :p Als mijn examens afgelopen zijn ook gelijk even misery 2.1 checken, kan niet wachten!
I see you're trying to recreate the grey-ish colour tone from the surface area of metro 2033, I like it!
Me too, S.t.a.l.k.e.r. should've been more grim like Metro. But Call of Pripyat was like a sunny game with some mutants anomalies and people with guns.
haha off topic to the game, but I love the under armour winter cap on the guy from the front banner! :D
Wow je bent zo hard gegroeid man, goed om te zien dat een Nederlander een van (if not THE) beste/populairste/belangrijkste modder is van de Stalker community en daarmee van moddb. Kudos, lots of it!
Als ik vragen mag tho, wat voor studierichting doe je? Is modding een hobby of doe je ook echt een studie wat hiermee te maken heeft?
Anyways gl met je exams (ugh mijn physics exams heb ik ook alweer over een week) en TZP!
This looks awesome, but what I always fall for the music.. So please, can anyone tell me the music that starts from 1:40?? I can't remember where I heard it :(
When I saw the IED in the vid. I thought: No way man hahaha. You're all doing amazing work!! The only thing that bothers me in EVERY game: the AI never runs out of ammo. Is there a slight possibility you can make a limit to the ammo of their main weapon, so that they have to switch to handguns after a while. idk if it's possible or worth your time working on this great mod. Anyway good luck and I'll be waiting for the release
Beetje laat maar Gelukkig nieuwjaar! Veel plezier met modding in 2013 ;)
Is it possible that instead of the bullets hitting the dirt you use high velocity 'pressure' audio? Those bullets hitting the ground sound so lame :p Maybe you could make an audia for bullets hitting the ground? Just an idea. Anyway you're doing great work
Ghehe insert some 'Gangnam Style' moves just like in Skyrim xD
Sounds a bit like the Pripyat music from CoP, You are doing some really nice work on this mod man!!!
The 1 thing I don't get: In the game it's stated that this weapon fires accelerated bullets by means of electro-magnetism. Therefore the device needs a powerfull battery. But what about the bullet magazine?? In the state of this picture it would only generate some kind of directed electro magnetic pulse or something like that. I mean it would make sense if there was a seccond magazine. Btw this isn't meant as a critic. Also: nice skin ;p
comradejaco
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