Thanks for the feedback :) We're working on adding a few new features and cleaning up the graphics this week in preparation for Beta testing. So hopefully the next trailer will be much better.
Thanks for the feedback :) We're working on adding a few new features and cleaning up the graphics this week in preparation for Beta testing. So hopefully the next trailer will be much better.
Thank you! :)
We're really excited about it now, can't wait to start the next lot of testing.
We always thought you had to have the pro version, but it could have very well been that we were running off an older version. I'll talk to our head designer about getting that done asap :) On our own computers this time, not the outdated classroom ones.
We're not too sure yet. But we will keep everyone updated. We're all about to return to full time study and work, so updates will be done in our free time.
Thanks for your thoughts. We're working on adding additional levels, the deeper down you go the harder the levels get, with new enemies and hazards. We'll definitely consider extending the map too :)
Thanks! Can't wait to watch it :)
We're hoping to have one in the future. The engine we built Inferos on doesn't support Linux using the free version. However we're looking into purchasing the pro version asap, so we'll be able to cater for all platforms :)
Thanks for the video. We still have a few more bugs to try fix up before the game is 100% perfect. So we really appreciate your feedback on what you did and didn't like even in 0.8. Hopefully this version is a little more enjoyable :)
As far as mouse sensitivity goes, we really don't know how to change that unfortunately. We've lowered it in the engine as far as it goes, but different people are still getting crazy different sensitivities.
Please note: We are using Lumos in order to gather game data. Everything is completely anonymous, with the information only being used to track crashes and see our most commonly used platforms.
That was fantastic! Thank you much.
Noticed you ran into the ghosts a lot after you shot them, we've fixed up the bug where they would still damage you.
Thanks again!
You sure are! Let us know when it's done so we can post it on our website and other social media pages :)
We'd totally do that! Thanks for the offer. We have a few other people doing something similar in the next few weeks, so the more the merrier. Let me know when you do and I'll make sure to feature it on our Tumblr and Facebook pages too :)
I've been told arrow keys are now working! If not let me know asap and we'll try get it fixed.
Adding that to the list! :)
It most definitely will be :)
Look out for it sometime towards the end of this year, with a version for testing sometime mid year.
CoffeeInfused
Coffee Infused Studios joined
We are a small rugged indie team from Queensland, Australia. Here you can find information and updates about the games we are working on.