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codysnider
codysnider - - 1 comments @ Delegates, Events and Singletons with Unity3D – C#

Whoa, buddy. You're misleading people here with that understanding of a singleton. It absolutely IS an instance, but the creation of it limits it to build certain properties of itself only once, setting them statically on the first pass. It's commonly used for things like database connections, third-party services, sockets, etc.... The idea is that you create the connection itself on the first use of the object and on subsequent instantiations, it reuses that static property.

Good karma+1 vote