You go, Glen Coco!
I just tried this ingame and it fired the turbolasers just fine
Yep, it works fine
Well that's just rude.
I actually noticed that in the reference pic I was using ( Img3.wikia.nocookie.net ) but decided to roll with it anyways. I did add extra lines to cover it up, now that you mention it though. Nice catch!
Looks pretty fantastic...I'm gonna have to reinstall the game for you :P
Or the past. We haven't decided yet.
They're not lasers; they're masers!
All of them
Well they'll be glossy ingame to be as close to glass as we can get
I used to get the NAT/P2P error like you, but then I checked my firewall
I'm pretty sure that none of us on the team have the time to do this, due to the number of tweaks to the code that is involved. However, you can feel free to stick the art folder from TR into the FX Mod folder and see how that looks.
I love everything, but the shields seem to be a bit too white imo
Amazing work as usual :D
Yup. You have to specify at what amount of HP each alt is swapped out
They should work as long as you define them in the unit code
Actually, you're in luck XD I just fixed the shader for you, will compile after class
Smexy. Props to you, Farseer (no pun intended :P)
"as various other city props donated from Republic at War by Z3r0x."
Very epic! I approve :D
Have you tried using FRAPS to record your videos? That seems to have worked fine for me whenever I've tried recording EaW/FoC.
The muzzle flash could use a glow, imo, but everything looks pretty sweet here :D
The spin away on death would just rotate the entire model and move it around...The damage type idea was better, because you could have custom death animations that way, which would look way more fitting than a grunt in its idle animation just spinning all over the place.
I'll do better than that; I'll show you sometime in the near future ;)
DrKnickers
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