Blender Game Engine | Its not mario - Part 2
Having semi-successfully overcome the challenges I was experiencing with Blender's origin and orientation system, I've further expanded this practice project to include the following;
* Multi-check point system
* Animated Checkpoint indicator flags
* Animated enemies with basic AI
* Level finish stage
* Game finish menu
Features previously added in this video Indiedb.com
* Start Menu System
* Player Input/Controls
* One Respawn checkpoint
* Fall off map logic
* Three types of interactive bricks