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Makes Half-Life maps occasionally for fun! :)

Comment History
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 3

That was a very crude attempt at doing something action-sequence... The cars looks ridiclous, I have no idea how to make them better :D

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 3

Thanks for playing!

Point 1 - actually player is supposed to shoot the hanging thing to get the boxes down, but I guess I underestimated the distance to just jump over besides it :) hah

Point 2 - that was just me playing around with scripted_sequences and getting more used to that so I can further use them better in the future :D I am still very noob on scripted_sequence and other "advanced features" but I decides to make some silly sequences to get my abilities up :) it's just supposed to look funny

Point 3 - Yeah, I obviously was out of inspiration and went back to my childhood in the 90s and recreated the rooftop from top of my head :D

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel

Thank you! :D
Actually its probably far from my first maps since I made my first maps in 1999 and made a few over the years since then, but without internet I had very little ways to learn about mapping and all in depths how everything works :)

But nowadays with Youtube guides I have a renewed interest in this and have since my first Superlevel made more and better stuff :)

Superlevel 3 is my flagship map for the moment :)

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 3

Thank!
Hope it was fun enough! :)

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel

Thanks for playing!
My later maps submitted are better, in some ways :D

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ bs_map1

Thats exactly what this is (learning experience)! :)
I have never really used any of these functions in Hammer and had lots of fun trying them out.

I'm extra proud of the scientist opening a laptop xD

Good karma+2 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

That is a func_door_rotating :D
Its supposed to be "pushed over" so you can walk on it up to the platform :) its like a "phsyics pussle"

Good karma+2 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ Cliffs

Could you explain more what "skewing" is? :)

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 2

I dont know how to make the gate only break with satchel charges, that was sort of an "objective" :) thats why there was charges to find and they would break the gate. Not sure how to make it specific for explosions...

I put all visual effort into the beginning and then I was like "job done" and decided to screw it up.

I'm still learning and put out short projects meanwhile :)

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

I updated the map by moving the bath further away xD

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

I can make more!

I will take some of PsyWarVeterans feedback into consideration for whatever I go for next :)

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

Thanks for feedback

I "speedmapped this" with no plans, every section was done spontaniously and as fast as I could, I didnt know what came next, it was all whatever came to mind from one section to the next :)

But yeah of course its messy, I wouldnt pretend it wasnt :D

I'm still learning Jackhammer and this time I learnt how to make locked droors and func_tracktrains

Sometimes I try to do more visually effort maps (like "Superlevel 2") but this was not it :)

Technical practice for fun :)

But its cool that you could break the map in untintended ways, ESPECIALLY the main goal. I tried jumping once and decided "eh, cant jump over" and guess I should have tried a couple of times extra :D

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

Thanks! Amazing maybe not, but should be enjoyable enough despite visual incompetence :D

I just made a small update:
Where the security guard "sleeps" theres supposed to be a security card, but it fell through the func_breakable table. So I changed to a solid and now it stays on top and is visible. :) haha

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ DirtyFreeman

Cool to hear!
I just made a small update:
Where the security guard "sleeps" theres supposed to be a security card, but it fell through the func_breakable table. So I changed to a solid and now it stays on top and is visible. :) haha

Good karma+3 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ Gameplay Elements

Not necessarly a platforming map but does involve a number of jumps!

Good karma+2 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 2

Thanks for playing!

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Beach Party

I tried it out!!! I suck!
Quite fun map but damn difficult in the beginning if not knowing what to do xD

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ die way

I played this map! I suck!

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ Little office map

This was quite entertaining but there's some bugs like items falling through shelves and stuff. I made some stupid comment about shotgun not feeling logical in that place, in retrospect I was just talking out of my *** in my first video playing through HL maps from MODDB, don't take that too seriously.

I will make more playthroughs and hopefully get used to doing so and be more coherent. Haha!

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ My First Half Life Map (but better)

Unless missing something secret, there's not much going on here xD
Just two rooms connected with a door and ventilation.

This map included in my first map try out video!

Good karma+1 vote
Blazon_Stone
Blazon_Stone - - 22 comments @ wow.bsp

This map included in my first map try out video!

Good karma+2 votes
Blazon_Stone
Blazon_Stone - - 22 comments @ Superlevel 2

That would be sweet!
This is a bit more serious attempt at a map, still learning :D

I'm thinking about downlading a bunch of maps and making a playthrough compilation video myself hehe

Good karma+2 votes