I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.
After taking a month off, I return with a vengeance!
sonic: tfh september update
Menus, spring colors, the ability to save and load customized control configs, and more!
sonic: tfh - july update
Behold, as Sonic TFH finally begins to regain a bit of momentum.
sonic: the fated hour - june update
So insignificant, you might not even want to read it!
tfh - may update
Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.
sonic: tfh april update
For those of you who did not like the changes I mentioned in last month's update, it would be best to look away now, because I've got more this month.
sonic: the fated hour march update
The results of last month's poll, and holy crap I actually did work on the game this time.
sonic: tfh february update
Do you like Beans? Do you like George Wendt? Would you like to see a movie with George Wendt Eating Beans?
sonic: tfh january update
Join me as I cover the remaining years of TFH's development history up until present day.
the history of tfh: part 2
I've been working on this game for a long time. But, really, just how long? Join me as we run through the first three years of TFH's development.
the history of tfh: part 1
A lot has been going on behind the scenes this month.
tfh december update
Hey, give thanks for this meager update, you jerks!
sonic: tfh november update
It's Halloween, and I've got no tricks - only treats.
sonic: tfh october update
It's a couple days late, but here's the monthly update.
september update
A "short" FYI concerning why the Closed Beta is going away and what will be in its place.
short update
Here's your chance to try out the most popular Sonic game on Moddb!
the new demo is here!
Things have been quiet, but I've got a surprise for you!
sonic: tfh july media recap (or lack thereof)
Haven't been paying attention to the profile for Sonic: The Fated Hour? Here's a few reasons you should... plus: an update on the upcoming demo and how...
sonic: tfh june media recap (plus new demo info!)
Never heard of Sonic: The Fated Hour before? Allow me to educate you a bit.
sonic: the fated hour on moddb!
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