Initially we refrained from using damage numbers, we felt it was the biggest immersion breaker we could add to combat.
However we tested it, people liked it, and it does provide extra feedback. Feedback has been a struggle for us because of the game's hectic nature. There's only so much we can transmit through animations and fx in the chaos that is our 5 v 1 mode. Numbers really helped.
blackthefall
Cristian joined
After decades of toil, an old machinist plots his escape from the oppressive grasp of the Communist regime. Through hidden passages, shadow and grief, he struggles. Ingenuity, reflexes and deception are his tools. Along the road, he befriends the most unlikely creature, an abandoned little robot. Could they escape this bleak and deadly world, together? Game Features • Unravel the puzzles buried within the oppressive atmosphere of a dystopian dictatorship • Harness the power of a stolen designator tool to manipulate both man and machine • Befriend a lonely lost robot and earn its loyal companionship • Take your shot at overthrowing a Communist State inspired by real world events