Software devloper for many years but always treated coding as a hobby first, like to make games in my spare time and learn new things.
I am currently developing a game that is inspired by Ragdoll Fights(this game was a gem in its time).
I would like each boss to have there own unique ability, definitely with ultimate satire.
There was just something about the simplicity of flinging a humanoid ragdoll around in a 2D setting, the unexpected fighting moves that you could achieve. It also had this slow motion matrix bullet time effect every time your ragdoll threw a punch or kick. Talking about the matrix, doesnt it kinda feel like were living in it lately, all the s@!# happening in the world.
That is definitely where i am getting my inspiration for the theme of my game from, i envisage my game being like a stress ball. Taking out all your stresses of the world and its current state on beating up puppets(in a comedic way that is).
The game is in early development and allot of the prototyping and core game mechanics are in place. There is still allot to get done and i would like to share ideas with a community to gain there insight and ideas as i go along on this journey.
Current Game State
After building a prototype, I decided to work on the puppets(ragdolls) mainly the bosses, i have a few in place
Single player is what my main focus is on currently, i want to be simplistic but with lots of content and humuor along the way.
Another goal is to make it multiplayer(already working on it) and to add a ranking type system to level up your puppet. For now i have two videos i can share showcasing a boss fight against Brandon & Bojo and i am also working on releasing a demo soon(i have only been working on this less then a month now so plenty to do).
If you like what you see please feel free to leave a reply so i can answer your questions or take on your great ideas.