you who is modder wanted to ask you a question ...
where I move to change an example ....
I want to put the quantum gate in the same list of factors in the first place to build in supreme commander FA
you know?
you who is modder wanted to ask you a question ...
where I move to change an example ....
I want to put the quantum gate in the same list of factors in the first place to build in supreme commander FA
you know?
because the megalith is not full veterancy???
Illuminate Yolona Oss I found somewhat "stolen" because it illuminates the many experimental and already have so many things that give much advantage for the race ...
and also he is not in the category of nuke when you go in the rules and take the nuke it is still available
UEF Imperator this rather large to be placed on land would be more appropriate factory puts it in experimental (of course increasing the size and harm)
compatible also with black ops mod :D
Will there be Cybranossaurus too??
this mod will be compatible with other mods
you forgot the list of new UEF units :D ....
you will add in next updates snakebit, novacat, mark 4 and other aerial xp?
some animation rampart when you arrive near him who makes the error and exit the game
I think not because when I had the usual revamp never gave me this problem .... and also is related to the UEF when any new unit that enters battle ai mod lock and the problem .. if I manually install the mod will be that the problem ends?
Anyone know why my SC2 and again the problem of the supreme commander application has stopped working .... I know it's something related to the mod because when begins the battles of this problem
ok sir genius school: D. ... but do not forget also that the radar t3 can not be completed to contruction ....
bug in the construction of the monkeylord
t3 radar not finalize the construction....
UEF t3 mass converter does not appear...
not show UEF t3 mass converter.....good job great mod..
new experimental all factions do not have regen rate
yeah I understand about the UI but have neither the icon in the tech tree also
aaah remembering that if you want to put xp on the construction of the experimental UEF for future experiments would be nice .... and so for now
I await the next upgrade
marine mass extractor you can do the same in SC FA can build anywhere in the sea without a point mass
excuse my ignorance but what is UI? you are not added UEF t3 converter?
you have any date for the next update? very soon?
I am anxiously awaiting
really sorry doomsday is normal ... your work is great
suggestion for next update ...
domsday, hades and avalanche this very large (it a little difficult for them to move, depending on the scenario) decrease slightly
uef not have the t3 mass converter
construction of experimental Cybran has no next page (the monkeylord is off the list if u release all experimental)
make mass extractors t2 t3 (need not be upgraded)
if possible do extractor mass and energy marine
add more experimental of the total mayhem that are really cool
Your work is wonderful
are my suggestions
I have a suggestion: you can do mass extractor t2 and t3
you have to improve the graphical part of the experimental tanks uef?
an example ... the doom day does not appear the missile compartment it just comes out of nowhere the missiles
arthaskira
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