I love retro strategy games, and have been making them since 2002. I've done 7DRL (seven day rogue like) every year since 2010. Spoke at IRDC USA. I Made "Approaching Infinity", the space adventure roguelike and "XenoBloom", the game of life evolved. "Core Conquest", a fast-paced highly-configurable space RTS, is coming in 2017. Current project is "The Curse Of Yendor" , a tactical rogue-like terrain deformer. Releases on Steam 02/17/17.
The last big thing that needed to be done for The Curse of Yendor was a sound and music overhaul. That's now complete. There is also a gameplay guide...
music, guide, presskit, release!
Announcing "Curse of Yendor" for PC, Mac, Android, Amazon (more platforms coming soon!)
announcing roguelike: curse of yendor
By the time you read this, there may be less than 24 hours remaining for the "Not Your Space" kickstarter.
twenty four hours
Version 2b of the "Not Your Space" demo has been released, with 9 new options to explore, and a FIX for a previous version.
new demo released
I said I'd add 5 new options this week. I've added 6 just this morning!
new options added
Going into detail about the Greenlight process, as well as some game options and a preview of the T-Shirts. Also includes a video of a full game being...
greenlight, options, and t-shirts
"Not Your Space", the customizable space RTS, comes to Kickstarter and Steam Greenlight today!
this is "not your space"
XenoBloom has been on Steam for 48 hours. How is it doing?
xenobloom: the first 48 hours
At 9:09am , 9/23/15 , I hit the "release now" button, and pushed XenoBloom out into the Steam universe. Pretty exciting!
xenobloom's journey to steam
XenoBloom, The Game of Life Evolved, hits Steam on September 23rd.
xenobloom steam release
Nurture. Harvest. Evolve! XenoBloom is finally on IndieDB.
xenobloom accepted!
I said I'd finish Approaching Infinity by April. Then I pushed that back to mid-May. Now it's looking like late May. But progress is happening!
the end of an april!
It's crunch time for Approaching Infinity. Release is about a month away, and my wife and kids are out of town for a few days. So, I'm putting the hammer...
crunch time, day 1
From the very beginning, the development of Approaching Infinity has benefited from positive and detailed play-tester feedback. Many features have come...
playtester feedback
Approaching Infinity Beta 04 has been released. The demo is available here on indieDB. The full version is available from itch.io until 04/11/14
beta 04 released!
I recently added a chance to discover treasure rooms on shipwrecks in Approaching Infinity. They are randomly placed lock and key puzzles, both high risk...
new random treasure rooms!
Nathan Becker (ectogemia) has put together a preview of the Original Soundtrack for Approaching Infinity, and you can hear it on soundcloud!
approaching infinity soundtrack preview
"Auto-Explore" is a feature that is common to many major roguelikes. From a programming perspective, I was very excited to start writing the bot for Approaching...
auto-explore in roguelikes
It's kind of obvious, really. With the full version of Approaching Infinity scheduled for release in less than 2 months, it's really time to finish up...
the decision to end early access
Approaching Infinity, the Space Adventure Roguelike, has finally come to Steam Greenlight, and is seeking your vote! In preparation for this, Beta 03...
approaching infinity now on steam greenlight
Approaching Infinity is coming to Steam Greenlight!
hey steam, is this green enough for you?
Craig from IndieRPGs took some time to check out the Approaching Infinity Alpha! See what he has to say.
approaching infinity on indierpgs!
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